Skip to main content

Questions tagged [loading]

Generally getting assets off disk and into memory.

0 votes
1 answer
139 views

I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children). Naturally, in editor mode I'd like to be able to see that item's icon (and ...
Gaylord Sueltenfuss's user avatar
2 votes
0 answers
62 views

How can I deal with the problem of lag when loading Datasmith files at runtime? When I use the load file node in the DatasmithRuntime plugin to load the scene, ...
MA__AM's user avatar
  • 21
0 votes
1 answer
175 views

Following my post Saving shaders to file I then tried to load shader object files to recreate my shaders. I found some Q&A about how to load precompiled HLSL shaders into memory, including a short ...
philB's user avatar
  • 333
1 vote
0 answers
255 views

I am trying to halt my level scenes from fully loading until I press a button to start the level but for some odd reason when I call LoadSceneAsync on my Additive ...
mtg's user avatar
  • 23
0 votes
0 answers
75 views

What percentage of players who do not wait for the full launch of a mobile game can I consider acceptable as a developer? Could you recommend research and/or articles on this topic? I am interested in ...
Nolequen's user avatar
  • 101
0 votes
2 answers
545 views

I have a simple save game/load game system that packs the entire world scene to the disk, then loads it via ResourceLoader.load(): ...
Noideas's user avatar
  • 19
1 vote
1 answer
77 views

I have a protocol to prepare with a combining shader a texture from two other textures and saving it in RGBA8_UNORM DDS format using DX11SaveTextureToFile. Works fine. It appears to me that I don't ...
philB's user avatar
  • 333
1 vote
0 answers
201 views

Unity has an Asynchronous Upload Pipeline which can upload qualifying textures and meshes to the GPU asynchronously over several frames, rather than uploading in one frame and stalling the main thread....
Kevin's user avatar
  • 6,976
0 votes
2 answers
255 views

I am trying to set up a basic toy example of how a loading screen would work in SDL. Here is my code below. ...
lancen's user avatar
  • 33
0 votes
1 answer
241 views

I am working on a voxel game similar to Minecraft. The goal would be to handle more entities but also offer a more immersive experience by the fact that the player does not need to worry about loading ...
Daniel123455's user avatar
0 votes
2 answers
199 views

Currently, when loading from Appdata, there is a noticeable delay. See a sample video here, when it changes from the sprite set in UI to the sprite loaded from Appdata through C# script. I want to ...
Junjie J2's user avatar
0 votes
0 answers
133 views

How can I load an asset (model, texture, etc.) from a .zip file in Python's Ursina module without extracting it? I tested this code: ...
EarthAndMoon's user avatar
0 votes
0 answers
73 views

I'm trying to make a map using a text file, but it only does the first line / column and not the rest. I know the problem is in getTileImage. ...
Nobodyis_here's user avatar
0 votes
1 answer
198 views

I am creating an achievement system for my game engine. I represent an achievement as a class takes a predicate function to determine if requirement for unlock has been met. ...
Michael Moreno's user avatar
0 votes
1 answer
3k views

Open project => Wait Start / stop game => Wait Change script => Wait Move object from project view => Wait You blink too often => WAIT even more ! And so on and so on.... And the ...
theCodeHermit's user avatar

15 30 50 per page
1
2 3 4 5
13