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Questions tagged [collider]

Colliders are geometric proxies used in collision detection. Colliders are usually simple shapes (e.g. spheres, boxes, capsules, and their 2D counterparts) that work best with collision detection algorithms compared to the high-poly 3D meshes they approximate alone or combined.

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I had some questions about Physics / Rigidbody in Unity. I have a 2D sprite with a collider. The 2D sprite is simply a card that I place on a table with the mouse. I use the collider for raycasting (...
Curio's user avatar
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1 answer
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I use Unity and the player controller in the game is acting strangely. It has a Character Controller but no Rigidbody. I use CharacterController.Move to make him ...
Achie1's user avatar
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I’m making a racing game in Unity and every time the car touches the ground, it just jumps. I’ve seen people complaining about it multiple times, but usually adding mass of about 2000 to the car or ...
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I have a player character with a knockback ability which has a certain number of charges. When the charges are depleted, the player must pass through an Area3D to ...
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I can't figure this out. My obstacles have a basic box collider on them and my player has a rigidbody based controller and collsion detection is set to Continous and when obstacle hits him it just ...
Ivan's user avatar
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1 answer
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I have a grid of Area3D objects, and when nothing is around them, they handle the mouse_entered signal exactly as I would expect. The only issue is that I also use Area3D's on other game objects, like ...
Fred Etingen's user avatar
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2 answers
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I'm trying to detext when player goes inside and exit this house. As the picture shows I need two colliders because the house is not an exact rectangle. So I added two box colliders to an empty ...
anderlaini's user avatar
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I'm making a top-down, 2D wargame that simulates large numbers of troops fighting. Instead of taking the Total war approach and modelling each soldier individually, I represent them as 1000-man ...
DeeCeptor's user avatar
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I'm trying to make a simple platformer game, which has code to move the camera towards a player as they jump around. Now I have two classes: one for the player, and one for the platform. In the ...
Divyansh undley's user avatar
2 votes
2 answers
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Experimenting with my 1st Unity project. It's about a top down swimmer. By toggling the swimmer's collider, he can swim under boats: ...
Tomo's user avatar
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1 answer
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The bottom part of the player capsule collider is going inside the ground collider. I am using a raycast for detecting whether the plauer is grounded; an object (sphere) that is present on the bottom ...
Sami Rehman's user avatar
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1 answer
291 views

I have read through hours of forums and tried everything, But this issue still persists. I have attached a video showing the issue as well as all of my collider settings. Any help would be appreciated....
son goku's user avatar
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1 answer
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I'm relatively new to Godot 4.0.3. I have two problems which seem to depend on each other so I put both of them into one single question. I know, these issues have been reported multiple times on ...
EarthAndMoon's user avatar
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I'm trying to figure out why my polygon colliders default to pentagon shapes when I build my app and test it on a device. I have a scene with some blocks you can drag around where the colliders work ...
KD867746's user avatar
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I have a tetris-like 2D game with tiles, each made up of a sprite, a Rigidbody2D and a BoxCollider2D. The tiles fall from the ...
ChrisC's user avatar
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