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Questions tagged [character-controller]

0 votes
1 answer
86 views

I'm adding deceleration to my player character, decreasing their velocity over time when the player releases the direction keys. With the code below, at non-perfect angles, the character seems to re-...
MyNamesRubber's user avatar
0 votes
0 answers
37 views

I'm trying to create a 2D side-scrolling player controller like in Terraria, but I can't get the delta time right. If I set my laptop's mode to battery saver, my character jitters (from dt jitters), ...
Acerx.AMJ's user avatar
1 vote
2 answers
488 views

I've recently been attempting (and failing) to create my own character controller for my 3D Unity game for around a week. I hate the Unity rigidbody physics system for making a character controller, ...
Callumari's user avatar
0 votes
1 answer
121 views

I made character movement using AddForce. But I don't understand how to get the desired effect. I need that when I release a movement key (for example WASD) the ...
Friendlyap's user avatar
0 votes
0 answers
31 views

When connecting a Character Controller component to the character in Unity, it starts to rotate uncontrollably. Without the Character Controller, everything works fine, but the character does not walk....
Pixel Play's user avatar
1 vote
0 answers
115 views

CONTEXT: I am implementing a basic 3D character controller from scratch in Unity. For collisions, I do a capsule cast in the direction of the player velocity and use the collide and slide algorithm to ...
Numdoo's user avatar
  • 11
0 votes
1 answer
132 views

I encountered a problem in Unity related to the Character Controller, namely with checking whether the player is on the ground or not (isGrounded). A player walking down a slope with a minimum angle ...
Dexport's user avatar
1 vote
2 answers
204 views

I have a game with a player controlled by a CharacterController. I also have a MovingPlatform. When the player lands on the moving platform, it becomes a child object of it, so that it should move ...
Erel Segal-Halevi's user avatar
0 votes
0 answers
73 views

I am developing an endless runner mobile game, Similar to Subway Surfers. I make my player character rotate slightly left or right and then return to facing forward when sliding left or right. The ...
Achie1's user avatar
  • 181
2 votes
2 answers
1k views

I'm watching a tutorial on setting up a 3D player character in Godot, and at around 7:45, it shows CharacterBody3D as the root node. I'm wondering if this is ...
NobleAbsinthe's user avatar
0 votes
1 answer
87 views

I have a Unity CharacterController, that can detect collisions using the following code: ...
Kokodoko's user avatar
  • 117
0 votes
0 answers
48 views

I recently started work on a new game and was making a first person controller. However, this problem came up. My problem I played around with it and followed multiple tutorials, but none worked. ...
Donkey45's user avatar
0 votes
0 answers
79 views

I'm making a basic 3D First Person project using the movement code below, but I can only jump at a certain angle. How can I fix this so that my character can jump anywhere? ...
MarsDarklighter's user avatar
4 votes
1 answer
1k views

I am working on a character controller for a 3D platformer in Unity. I cannot find an approach that satisfies me. I have experimented with these approaches in order to learn about their virtues and ...
DyingIsFun's user avatar
  • 1,337
3 votes
1 answer
877 views

I would like some industry advice. I feel like the starting part to every game I create is the character controller. My goal is to create a solid base character controller that I can expand upon for ...
Jacob Edie's user avatar

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