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Questions tagged [multiple-graphics-devices]

3 votes
2 answers
3k views

I'm running a simple Libgdx game using Box2D physic and i get different speed on different Android devices. I believe that this is because timestep. If I use 1 and 2 example i get different speed on ...
WaltherEvans95's user avatar
2 votes
0 answers
323 views

How can I support multiple monitors in mono game ? As far as I know I can not override OnPreparingDeviceSettings and in ...
dumb_terminal's user avatar
5 votes
2 answers
2k views

I know XNA is long dead, but I need it to update an old project. (I would have ported to MonoGame, but can't get multi-monitor support in it.) My game does the following: Wait for some objects which ...
dumb_terminal's user avatar
1 vote
0 answers
620 views

I am new to development and trying to understand my options. I have found no info or threads on this idea so I was hoping some of you folks could weigh in. When developing for Android, I know that ...
Kate's user avatar
  • 11
0 votes
1 answer
71 views

From this question aside from identifying possibilities of displaying images that don't needed to require powers of 2, what are the versions of GL that can actually display images even if don't needed ...
David Dimalanta's user avatar
4 votes
2 answers
2k views

A lot of game development APIs recently got support for multiple windows (such as SDL 2, and GLFW 3). But why did they add that feature? I've never seen a game in my life use multiple windows (with ...
LiquidFeline's user avatar
  • 1,391
3 votes
1 answer
2k views

I am developing a program that needs two full screen Direct3D dispalys. According to the documentation I should create the swap chains in windowed mode and then switch to full screen mode. While this ...
Allen Pestaluky's user avatar
3 votes
4 answers
3k views

We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should ...
Luke's user avatar
  • 33
1 vote
1 answer
225 views

I am just making a simple editor for a project I am working on and as part of this I need to add a few different MDI forms within a larger container form. Now the XNA (4.0) example Windows Forms ...
Grofit's user avatar
  • 383
1 vote
1 answer
2k views

As the title. If so, how? As well as wiring it up correctly, how should I manage syncing GPU resources and update/draw steps?
George Duckett's user avatar