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Questions tagged [textures]

A bitmap (raster image) used in a texture mapping process.

0 votes
1 answer
78 views

Note: I intend to use only the Inspector window to use all textures, not Shader Graph or Nodes or any custom scripts. Also I might use some technical terms incorrectly by mistake, as I'm not much ...
Vikas's user avatar
  • 103
0 votes
1 answer
50 views

I have a Texture2D of the Moon, and I want to render different moon phases so that it visually matches the examples shown here Celestial Programming : Moon Phase Image Rendering, I've tried several ...
Ahmed Dyaa's user avatar
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1 answer
128 views

Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams ...
Ahmed Dyaa's user avatar
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1 answer
131 views

I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children). Naturally, in editor mode I'd like to be able to see that item's icon (and ...
Gaylord Sueltenfuss's user avatar
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0 answers
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I'm working on designing and animating the sky with a cubemap. The surfaces except for the "TOP" move in a way that follows each other. However, I could never figure out how to adapt the &...
cvaqabond's user avatar
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1 answer
70 views

I have already done someting like this for texturecube but here I don't understand what I'm doing wrong. I have the first chance exception error message. Below how I proceed: create a texture for ...
philB's user avatar
  • 333
1 vote
0 answers
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I have a cliff in my game. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really ...
Gary Holiday's user avatar
0 votes
2 answers
225 views

I'm trying to convert a RGB color to a RGB555 format to be saved as a float in a R16F or R16UNORM texture. I have a method that works quite well using only float maths for both types of surface but I ...
philB's user avatar
  • 333
1 vote
0 answers
73 views

I've been working on learning how to create painted textures. I was able to create a castle model and hand panted the texture on to it. The castle looks great, but only when it is specifically set to &...
Gary Holiday's user avatar
0 votes
1 answer
163 views

I have an 8 vertex cube whose vertices are defined like so: ...
CPlus's user avatar
  • 153
1 vote
1 answer
251 views

I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
Matt Meyer's user avatar
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1 answer
124 views

I have Unity version 6000.0.30f1, and I've started a new 2D project with the option Universal 2D - ...
John Moore's user avatar
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0 answers
70 views

I am trying to send video data from Dolphin Emulator to another process. To do so, I first get a reference to the back buffer from the swap chain. ...
Emre Tekmen's user avatar
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1 answer
87 views

I'm coding a simple Arkanoid/Breakout game and have problems with removing the bricks. I'm able to destroy the body but the texture is still there. I'm a beginner so is there a simple way to remove it ...
K.U's user avatar
  • 1
1 vote
0 answers
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I am in the process of writing a Lightmapper and I discovered this video about Quake's lightmapping process: https://www.youtube.com/watch?v=bxientPsqRg The video discusses that the polygon is somehow ...
Raildex's user avatar
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