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Questions tagged [graphics-design]

0 votes
2 answers
280 views

I am trying to make a game without any text. I'm using icons in place of them to describe various aspects of the game (health, armor, stats) without using English language. I am wondering if anyone ...
Mike's user avatar
  • 3
1 vote
2 answers
207 views

I have utilized a tool for a number of years that uses a "masking" technique to 'texture' a 2D graphic, by which it checks a series of solid colors to specify where to 'draw' textures in a ...
John Kelly's user avatar
0 votes
0 answers
67 views

Often I was asked for the "style", but I am not sure how to describe it. I just say "mix of anime and realism". But what is it actually called, a style like this example: It's ...
Ufernot's user avatar
3 votes
2 answers
4k views

I would like to create a game in which PC and NPCs would have a field of view, shown as a cone in the front of the entity (see picture for an example). As it would be the first game I develop using ...
darckcrystale's user avatar
0 votes
1 answer
364 views

Rimworld characters are simple but very nice to watch. They have different sizes, hair cuts, clothes... And everything seems to adapt to everyone. How does that work technically ? For example, any ...
Loïc's user avatar
  • 103
3 votes
1 answer
237 views

I don't even know the right formulation for this, but basically, I have got a gameplay idea for a mobile game and now I need to create/develop/decide: The theme of my game (e.g is it space, fantasy, ...
Ruslan Plastun's user avatar
-2 votes
1 answer
284 views

I have a person in my Unity scene. My person follows waypoints and move. However, the movement is very unrealistic, the person seems to be floating through the scene rather than walking. How to make a ...
NAnn's user avatar
  • 339
-1 votes
1 answer
116 views

I want to make game more realistic, for that I need a state . So, I decided to take hawaii state, as it can be seen through google maps with street view, 3d view and much more and will help me a lot ...
Goo foo's user avatar
  • 51
2 votes
1 answer
541 views

I attempting to make my game have very detailed textures, and in general look pretty. However, I'm having some issues with that. Let's take a look at a rock texture close up: Picture. As you can see,...
joehot200's user avatar
  • 733
7 votes
2 answers
369 views

I am developing a game and have a clear vision of how it works, what key features it has and how it should look alike. But when it comes to introduce the designer I feel a little bit lost. I have no ...
Jurik's user avatar
  • 597
1 vote
1 answer
4k views

i am currently working on a android game by using libgdx and i am designing graphics with ps for it. I want my game looks the same quality for different screen sizes but i dont know in which size ...
Hebun's user avatar
  • 13
0 votes
1 answer
80 views

I have hired a graphic designer locally and she is good at drawing things (cartoons, characters, etc.) and good at using Photoshop and Illustrator. However, when we come to game UIs (such as the ...
Joe Huang's user avatar
  • 173
52 votes
1 answer
6k views

What would be a good way to make a 3D scene look "like" a dark night, without being so dark on the monitor that it's hard to see stuff (especially when playing in a brightly lit room). I've been ...
Dolda2000's user avatar
  • 623
0 votes
2 answers
738 views

I am currently designing a spider as a monster for my game. During my research I found that there seems to be a surprisingly large amount of players who suffer from extreme arachnophobia and get panic ...
Philipp's user avatar
  • 123k
33 votes
8 answers
7k views

According to color theory, shadows work better if they don't use pure blacks or grays, but instead use a color that's complementary to the color of the object casting that shadow. That is, if you ...
congusbongus's user avatar
  • 14.9k

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