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Questions tagged [open-source]

A philosophy, or pragmatic methodology that promotes free redistribution and access to an end product's design and implementation details.

0 votes
1 answer
83 views

I'm interested in setting up a small Unity open source project so that non-Unity devs can contribute. I would limit their involvement to making a small change to only one script, say adding a new ...
waffles13's user avatar
1 vote
0 answers
351 views

What I'm looking for: I've been searching for a while now for any no-interface game engines (What I mean by that Is something like the Source Engine where other than than the level editor It's nothing ...
Fichko's user avatar
  • 19
1 vote
2 answers
299 views

I want something permissive which will allow to earn from derived works but will require to mention base (my) work. I know about BSD and MIT which is golden classic for software. And I know about CC-...
chelovekbeznika's user avatar
4 votes
1 answer
179 views

I want to write a very small and amateur game for toddlers and I want to make it open source. I'm trying to figure out what I need to put in the README.md. A general approach could be: Building a ...
Pitto's user avatar
  • 257
1 vote
1 answer
100 views

I'm developing a game. I want to publish the source code (e.g. on GitHub) for others to review and get ideas from. But I want to sell the game at a later point. That might be much later though. What ...
user_159754667's user avatar
2 votes
1 answer
221 views

So, I have a goal to make and publish one (small, stupid, simple) game every ~Saturday. (I've made two, so far, thanks for asking.) I've started in Unity, because it's convenient. My plan for each ...
Erhannis's user avatar
  • 123
4 votes
2 answers
4k views

As the original publication of the source code states, you still need an original copy of the game: https://www.doomworld.com/idgames/idstuff/source/doomsrc What exactly do you need from those ...
Kolt Penny's user avatar
1 vote
1 answer
197 views

I am planning to do a small game using only FLOSS software (Free Libre and Open Source Software like Godot, Blender, Krita...). I am going to put it on Github with an MIT license so everyone can ...
johhnry's user avatar
  • 13
6 votes
1 answer
3k views

From what I gathered (like in this thread or here) I am allowed to push my own game code on github and choose a license, as long as I avoid putting assets I do not own. I want to make it public to be ...
Pierre's user avatar
  • 163
5 votes
4 answers
3k views

I know you are not allowed to open source a Unity project that contains asset store items that are either paid or under the default license. I am just wondering if there's any way to make my git ...
Daniel Marques's user avatar
1 vote
0 answers
61 views

How to optimize the hell out of linear system solving for small matrices (10x10)? This would be used in an AR engine for a few games, but has to be done very fast. This solver is to be executed in ...
rfabbri's user avatar
  • 111
10 votes
2 answers
688 views

I've had an idea for a multiplayer game, and ideally, I'd absolutely love for it to be open source. However, I also want to make a profit from it so I can make more games and maybe even have a dev ...
robbie's user avatar
  • 203
1 vote
0 answers
38 views

I have checked out many source about the free and open source licenses (Wikipedia), but what I really want to know what is our responsibility when we use the open source that has these licenses. For ...
123iamking's user avatar
1 vote
1 answer
161 views

Is it legal and/or a good idea to let the players download the source code/project files of a comerical Unity game with the game or as a DLC?
xuwenbuwer's user avatar
10 votes
3 answers
6k views

Many free and open source software licenses have conditions in them that ban bundling it with proprietary modules, although, in case of the GPL at least, there are some exceptions for drivers and ...
NeoTheThird's user avatar

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