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Questions tagged [documentation]

1 vote
0 answers
96 views

Apparently in Python, doc-strings do slow down programs, at least that's what I've been reading in other questions... but what about GDScript? Should I just use # instead?
Reincarnated as a worldbuilder's user avatar
0 votes
1 answer
573 views

I'm experimenting with custom editors, and stumbled upon EditorGUILayout.Separator() while trying to figure out how to draw a line near the top of my inspector ...
NJJ_002's user avatar
  • 47
3 votes
0 answers
126 views

Scanning through some Unity documentation, it's apparent that the Unity Asset Importing workflow has some built-in special behaviors that are triggered by asset naming conventions. For instance, with ...
Echoleta's user avatar
  • 143
1 vote
0 answers
48 views

Unity 2020.3.31f1, Windows 10. Is it possible to use local documentation, e.g. HTML files in the Assets folder of a project, as the Help URL for a component? If so, what path should I put in the ...
Jason C's user avatar
  • 137
4 votes
1 answer
179 views

I want to write a very small and amateur game for toddlers and I want to make it open source. I'm trying to figure out what I need to put in the README.md. A general approach could be: Building a ...
Pitto's user avatar
  • 257
0 votes
2 answers
352 views

I have been working on a game for a while and have encountered a problem stated below. I have been reading Sandi Metz's book on OOP (the Ruby one) and it made me wonder whether there is a way to ...
selamba's user avatar
  • 101
0 votes
0 answers
72 views

For the sake of generating a documentation and having a reference for my self, I want to formalize some concepts, behaviors and processes in a proper way. For example: My game has a game server. This ...
EchtFettigerKeks's user avatar
0 votes
2 answers
540 views

I'm confused about the use of the Visibility enabler node in Godot. I've read the documentation and tried it out both stand-alone and as a child without success. I set the parent to print a ...
Kennichi Nitta's user avatar
43 votes
1 answer
5k views

I am the director of a start-up game development group (I say "group" because it is not yet an official company). I have recently gained the willingness of a few coders who are willing to help me with ...
Graham Lewis's user avatar
5 votes
1 answer
4k views

In unity, I often end up with duplicating the tags for code documentation, and the [tooltip] tags for the Unity Inspector. Is there a way to automatically extract tags into Unity [tooltip]s, or ...
Jethro's user avatar
  • 309
1 vote
1 answer
121 views

I've been looking into how to structure an art style guide (ASG); it's a document which helps guide artists how a project's visuals should look. They often have sketches and illustrations from artists ...
Emerald Eel Entertainment's user avatar
-1 votes
1 answer
220 views

We are considering using it instead of UE4, and we're curious if the Cryengine docs could be used to help with developing in Lumberyard. I imagine they'd have diverged a bit by this point since Amazon ...
galois's user avatar
  • 99
0 votes
2 answers
2k views

I have a state machine for a game I am developing. The player can be in four states, depending on button clicks, and some game elements (being in thin air, or standing on the ground). I am just ...
John's user avatar
  • 294
12 votes
1 answer
679 views

This is mostly a documentation question. I hope this is the proper place to ask and not, for example, programmers or stackoverflow. I did not read the OpenGL specification, but from books (Red Book) ...
AkiRoss's user avatar
  • 411
1 vote
1 answer
214 views

im new to game development and i began with phaser which seems to be a great framework but i can't understand it's documention very well. Lets talk about phaser groups docs examples How you ...
Pooya Estakhri's user avatar

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