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Questions tagged [assembly]

0 votes
2 answers
148 views

I want to use AudioKinetic WWise middleware to implement audio to a mobile game I'm working at the moment but I'm experiencing trouble assembly references thus I'm not able to code the audio scripts I ...
wavesinaroom's user avatar
0 votes
2 answers
285 views

I added a new assembly file to a folder containing my Unity scripts. After setting the Assembly Definition References all Classes of other assemblies are found except ...
Mia's user avatar
  • 1
3 votes
1 answer
626 views

I have 3 main assemblies, Core, Character, and Interactable. Interactable and Character both depend on Core. I got an error saying I needed to add TMPro as a dependency for Core, so I did that, and ...
JShoe's user avatar
  • 75
0 votes
1 answer
696 views

I basically have a huge project and we just came to know about assembly definitions could speed up our compile time. I've got a lot of libraries hooked in, and when I tried to simply add an ...
BumbleBee's user avatar
1 vote
1 answer
205 views

I am following this tutorial https://georgjz.github.io/snesaa04/. I am stuck on trying to draw a sprite. Where the end result should be this: My end result is this: As I have not been able to find ...
Jaakko Karhu's user avatar
0 votes
0 answers
283 views

I got a simple method of detecting collision between two objects. The next step is to figure out what side of the hitbox was hit so I know whether I need to push the other object back in X or Y axis. ...
BG1SC's user avatar
  • 1
1 vote
0 answers
133 views

I am trying to create a SNES game in assembly on the WLA-65816 assembler. However, I can't quite figure out how to draw sprites to the screen or figure out what software to use. At the minute, ...
sciencepi's user avatar
3 votes
1 answer
6k views

I have installed the latest version of MathNet on Visual Studio using the NuGet Package Manager. I've also, copied the MathNet.Numerics.dll to an Plugins folder in ...
ManoTech's user avatar
  • 157
2 votes
1 answer
762 views

For someone wanting to get into NES/Famicom game development, and test on hardware (original and/or clones) to make sure the controls feel right, and to make sure the game is compatible for hardware ...
Mentalist's user avatar
  • 213
1 vote
0 answers
61 views

How to optimize the hell out of linear system solving for small matrices (10x10)? This would be used in an AR engine for a few games, but has to be done very fast. This solver is to be executed in ...
rfabbri's user avatar
  • 111
7 votes
1 answer
16k views

Why are classes created by the game developer in Unity public (by default) when you could just as easily make them internal? For example: I go Assets->Create->C# Script. Via the default script ...
reincarnationofstackexchange's user avatar
1 vote
1 answer
253 views

I am writing pong in assembly x86 with TASM and I have a problem. The program is waiting to get input from the user to move the paddle (int 16h ah=0h) and while it is waiting the ball and the other ...
AsafJac's user avatar
  • 19
1 vote
1 answer
452 views

CONTEXT I have always been intrigued by video games - NES and SNES in particular. Now I am a 32 years old computer professional who has mostly done his coding in Java and C#. I recently found great ...
Harry's user avatar
  • 23
3 votes
0 answers
109 views

I am a beginner in C++ and i would like to learn how to create a clone of an Atari 2600 game and using an emulator allow it to run on my current PC. my question is what programming language do i need ...
Mohamed Serry's user avatar
2 votes
1 answer
1k views

The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering". Does HLSL have a built-in intrinsic ...
michalo2882's user avatar

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