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Questions tagged [playtesting]

The process of testing the game by having a live person play it (or a portion of it).

22 votes
3 answers
3k views

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
1 vote
0 answers
60 views

OBS won't record my game at 1080p, only at 720p. Increasing the resolution in OBS settings shrinks the screen. I've adjusted the game resolution too, but it's not working. Any solutions??
IDREES Aziz's user avatar
1 vote
1 answer
274 views

I've heard that large game studios often run playtests where they pull in people with no association to the project, have them play the game (usually under NDA), either with designers watching or the ...
Tim C's user avatar
  • 645
1 vote
0 answers
63 views

I teach a basic course on game development, in which students design a game idea and write a digital prototype in Unity - about 5 minutes demonstrating the main idea and gameplay. Some of the teams ...
Erel Segal-Halevi's user avatar
2 votes
3 answers
355 views

I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
stats's user avatar
  • 135
1 vote
0 answers
38 views

got a bit of a weird error, hopefully someone here can help. So I have created a custom class (does not derive from Monobehavior). Then I have a variable for the class, in the Start() method I set ...
John Smith's user avatar
  • 1,255
5 votes
2 answers
2k views

We developed a chess app for iMessage and we would like to have people try it out and tell us their opinions. Do you know a good strategy to give away free promo codes for the pro version of our new ...
dracoexmachina's user avatar
3 votes
3 answers
611 views

I want to open my game for public feedback and testing quite early as such certain features like steams coming soon might not be available. How could I protect my game against being pirated around ...
Allahjane's user avatar
  • 729
5 votes
3 answers
454 views

I am making an classic 2D arcade ball game. There will be 100 levels in this game. And after the 80th level passing the level by doing some arcade stuff will be very difficult. For example level 100 ...
Tarkan Genç's user avatar
3 votes
3 answers
246 views

I'm making a 2D top-down fantasy "Nuclear Throne"-like game. I'm at the point where a player can walk around, pick up weapons and kill some enemies. I'm not an artist, so it looks pretty rough and its ...
Houston Webb's user avatar
66 votes
6 answers
18k views

I've made a sort of a puzzle game where the goal is to get rid of all of the white tiles. You can try it at the end of the question. Each time, the board is randomly generated with white tiles in ...
Qwerty's user avatar
  • 723
1 vote
1 answer
125 views

I know writing tests would be a good way to catch regressions. But what are some other strategies? TDD and game dev don't suit, but catching regressions is obviously something desirable. I would love ...
eternalNoob's user avatar
5 votes
3 answers
535 views

I'm currently developing a 3rd person game with dynamic cutscenes (using in-game objects instead of a pre-rendered video). During some playtesting of my game I noticed that some of my playtesters ...
Applekini's user avatar
  • 8,543
2 votes
1 answer
4k views

As per suggestion I'm splitting How do I create a closed beta on the App Store? up. Can I upload the game I'm developing to Google Play as a closed beta, so I could generate a couple of keys/tokens ...
Wabbitseason's user avatar
3 votes
1 answer
4k views

As per suggestion I'm splitting How do I create a closed beta on the App Store? up. Can I upload the game I'm developing to Steam as a closed beta, so I could generate a couple of keys/tokens for my ...
Wabbitseason's user avatar

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