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Questions tagged [browser]

For questions about development of games to be played in an Internet browser.

0 votes
1 answer
104 views

I have an online browser game that I am working on in my free time with a couple thousand players total. I want to implement either a private messaging system or some chat so that players will be able ...
matronator's user avatar
0 votes
3 answers
733 views

I am using the Oculus VR (OVR) Lip Sync Plugin for an avatar in a Unity project which I want to deploy to a browser using WebGL. The issue is that WebGL doesn't support Unity's ...
Michael's user avatar
  • 51
0 votes
0 answers
134 views

Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
Francis Mike Nathan's user avatar
0 votes
0 answers
61 views

There is this reaction time test app that calculates the reaction time from the time you press a button, it works with the joystick buttons except for the directional buttons, this is the app: https://...
Amine Messai's user avatar
3 votes
0 answers
173 views

This is my first foray into game-dev and I only have webapp experience professionally. I'm creating a browser game in nodejs/react. It is mostly text-based, so no intensive graphics (think chess.com ...
WaveRunner's user avatar
0 votes
0 answers
66 views

I have a Godot game exported to the browser. I want to let the player export some data and let it save the data as a file on their PC, as if they were downloading a file from the Web. Is it possible ...
user2649762's user avatar
0 votes
0 answers
166 views

I've made some timer classes, which just basically: hold an elapsed time value, and when they are updated, Time.deltaTime is added, and their update is called in MonoBehaviours' Updates. And an issue ...
Tudvari's user avatar
  • 801
1 vote
0 answers
320 views

I have a WebGL app (built using Unity 2019) which I'm testing locally in Firefox and Edge. If the app is only running in a tab in Firefox, it runs at 25 - 50 fps and has noticeable stutter. If I run ...
Kevin's user avatar
  • 6,976
2 votes
3 answers
355 views

I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
stats's user avatar
  • 135
0 votes
0 answers
60 views

Im Phil and try to figoure out the best approach for my app. I was searching Stack for my question but I didnt find a completely answer. Assumptions: It will be multiple user who can see in real time ...
Gierlos's user avatar
1 vote
1 answer
314 views

Hello game dev community. I have recently got into making games in a browser window, and me and a friend ran into a common problem. Let's say I have a game like diep.io, where users can control their ...
Jacob Gunther's user avatar
-1 votes
3 answers
349 views

How do I test my website in Steam overlay webbrowser without running a game?
Abyx's user avatar
  • 117
1 vote
1 answer
138 views

our team has developed a MMO browser game (HTML5, Javascript & PHP). The game is similar to Empire GG, Clash of Kings, Game of War etc. We want to develop a mobile version and the question is ...
Mobdev's user avatar
  • 11
1 vote
1 answer
580 views

I'm making a text-based role playing game written in PHP. I have a hard time figuring out how to handle items in game - there will be a few types of objects (weapon, machine, tool, building etc) each ...
user3343366's user avatar
1 vote
0 answers
489 views

What is the best option if I want to show a remote webpage inside a UI Panel in Unity ? I want to target android and iOs platform. I had uniWebView in mind but that thing is more like an overlay I ...
dumb_terminal's user avatar

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