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Questions tagged [puzzle]

A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.

1 vote
0 answers
86 views

I'm programming a basic puzzle game that will involve quite a few riddles. The player will be presented with a riddle and a textbox to put their answer in. The issue is that users can input whatever ...
Blue Herring's user avatar
19 votes
9 answers
8k views

I'm making a classic Resident Evil / Silent Hill type game, so am currently in progress of writing a few puzzles. Currently, I have a combination lock - 4 digits 0-9. Each digit of the combination is ...
Adam Lobo's user avatar
  • 309
2 votes
0 answers
288 views

I'm into the design of puzzle games lately (especially tile-matching games) and was trying to assess Candy Crush's gameplay. I'm a bit torn on how much success in the game depends on luck and how much ...
Tathy Nobble's user avatar
0 votes
0 answers
154 views

I am currently working on a puzzle game where blocks drop and you match nearby colors Blocks are stored within a int 2D array that stores with a value between 1-3 once placed, and it should find ...
user avatar
0 votes
1 answer
54 views

Am working on an open 2D world, random-generated game where the player will over time find certain, (apparently)randomly placed locations. The player is guided through other means to those locations ...
DragonGamer's user avatar
1 vote
1 answer
282 views

This is my first ever question here; I'm pretty stuck on a certain feature I'm working on in order to learn. I'm working in Unity 3D. I'm trying to make a set of buttons that work in unison to unlock ...
russiantortoise's user avatar
1 vote
2 answers
332 views

Am facing a bit of a problem regarding the structure of a CSV file that will be used to generate levels in a match3 game, my in-engine data structure is the following: ...
alaslipknot's user avatar
27 votes
8 answers
5k views

We're currently working on a game inspired by "Keep Talking and Nobody Explodes" for the gameplay and "Lifeline" for the narrative part. Our game is named "Are You There?"...
Tipyx's user avatar
  • 371
0 votes
1 answer
453 views

Problem In my puzzle game, the player moves one step at a time on a hexagonal grid. (Not an action game.) The sequence of steps is important for the gameplay, so it is not only about getting from A ...
Close Call's user avatar
0 votes
0 answers
189 views

I've recently finished a tutorial, UE4 Slide Puzzle by Nicholas Thompson. Halfway through the second tutorial, I found out that the blocks / tiles wouldn't respond to my clicks. For example, when I ...
Kupachu's user avatar
0 votes
2 answers
891 views

So I'm making my first build in Unreal 4 using Blueprint. The "game" calls for the player character to grab a particular object (a static mesh actor) and bring it close to a door that will ...
Ferndinand Ursa's user avatar
26 votes
17 answers
13k views

I'm making a game with a primary mechanic of a very limited amount of time that you can see a maze, and must navigate it blindly as much as possible to conserve your torch fuel. It's possible you ...
Ben Mora's user avatar
  • 467
0 votes
1 answer
84 views

I'm trying to make the pulse system in a "build the pipeline" puzzle game to check if tiles are connected to the starting tile. There is a weird bug that prevents tiles on the right and tiles on the ...
Nuc's user avatar
  • 3
0 votes
1 answer
199 views

On the PuzzleScript home page, there is an example of an enemy (Eyeball) which, when you (Player) are directly in its line of ...
Arthur's user avatar
  • 103
1 vote
2 answers
406 views

I want to create a game where you walk around in 3D, and sometimes you can activate some kind of 2D puzzle. For example - you walk up to the door, and you can open it using lockpicks. The lockpick ...
lilKriT's user avatar
  • 436

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