Questions tagged [puzzle]
A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.
93 questions
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How to determine if input is correct in a riddle game?
I'm programming a basic puzzle game that will involve quite a few riddles. The player will be presented with a riddle and a textbox to put their answer in. The issue is that users can input whatever ...
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How to prevent players from brute forcing puzzles?
I'm making a classic Resident Evil / Silent Hill type game, so am currently in progress of writing a few puzzles.
Currently, I have a combination lock - 4 digits 0-9. Each digit of the combination is ...
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Candy Crush: How much skill, how much luck?
I'm into the design of puzzle games lately (especially tile-matching games) and was trying to assess Candy Crush's gameplay.
I'm a bit torn on how much success in the game depends on luck and how much ...
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Finding connected values of the same type within a 2D array
I am currently working on a puzzle game where blocks drop and you match nearby colors
Blocks are stored within a int 2D array that stores with a value between 1-3 once placed, and it should find ...
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Puzzle idea wanted: Locate a point from n/x known locations
Am working on an open 2D world, random-generated game where the player will over time find certain, (apparently)randomly placed locations. The player is guided through other means to those locations ...
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Puzzle logic management
This is my first ever question here; I'm pretty stuck on a certain feature I'm working on in order to learn.
I'm working in Unity 3D. I'm trying to make a set of buttons that work in unison to unlock ...
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2
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How would you structure a CSV file to load level data for a Match3 puzzle game
Am facing a bit of a problem regarding the structure of a CSV file that will be used to generate levels in a match3 game, my in-engine data structure is the following:
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In a puzzle game, how can we put pressure on the player without using a time limit?
We're currently working on a game inspired by "Keep Talking and Nobody Explodes" for the gameplay and "Lifeline" for the narrative part. Our game is named "Are You There?"...
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Best ways to navigate a single step on a hexagonal grid depending on input
Problem
In my puzzle game, the player moves one step at a time on a hexagonal grid. (Not an action game.)
The sequence of steps is important for the gameplay, so it is not only about getting from A ...
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Blocks / tiles aren't responding to clicks
I've recently finished a tutorial, UE4 Slide Puzzle by Nicholas Thompson. Halfway through the second tutorial, I found out that the blocks / tiles wouldn't respond to my clicks. For example, when I ...
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2
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How can I to get an animation to be triggered by proximity of a mesh actor (an object)?
So I'm making my first build in Unreal 4 using Blueprint. The "game" calls for the player character to grab a particular object (a static mesh actor) and bring it close to a door that will ...
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How could I prevent a player from cheating by taking a picture with their phone?
I'm making a game with a primary mechanic of a very limited amount of time that you can see a maze, and must navigate it blindly as much as possible to conserve your torch fuel. It's possible you ...
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1
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Updating connected states in a "build the pipeline" puzzle game
I'm trying to make the pulse system in a "build the pipeline" puzzle game to check if tiles are connected to the starting tile.
There is a weird bug that prevents tiles on the right and tiles on the ...
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1
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How to make walls opaque in PuzzleScript
On the PuzzleScript home page, there is an example of an enemy (Eyeball) which, when you (Player) are directly in its line of ...
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UE4 - 2D puzzles in 3D game
I want to create a game where you walk around in 3D, and sometimes you can activate some kind of 2D puzzle. For example - you walk up to the door, and you can open it using lockpicks. The lockpick ...