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Questions tagged [progression]

Player progression means that the player becomes more powerful and gains new abilities during the course of the game.

15 votes
5 answers
5k views

Suppose I’ve got a game which is split into levels (level 1, level 2, etc). I might decide on locking levels. That is, when a player first boots up the game, they can only play level 1. Once they have ...
Robin's user avatar
  • 724
0 votes
1 answer
232 views

I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My response ...
Rares Hideg's user avatar
1 vote
2 answers
204 views

So, I'm having trouble devising a progression system for metal refinement in my game concept. I've tried doing research for it, but while I am trying to be realism focused (at least for automation, ...
The Benefactor's user avatar
17 votes
9 answers
7k views

There are many (mini)games which revolve around the player collecting points to buy upgrades (think Cookie Clicker, ROBLOX simulator games, etc.). Most of these games have a mechanic called "...
Bunabyte's user avatar
  • 331
5 votes
3 answers
342 views

I'm working on a game that focuses on a campaign/story mode for the majority of the content; the player progresses their character, collecting items/currency/upgrades along the way, and playing levels ...
tkers's user avatar
  • 413
0 votes
2 answers
233 views

I am developing mobile game and I am stuck on an issue regarding proper player stats scaling based on level. As a parameters for the computation we have: base XP value multiple increment values (for ...
Jakub M's user avatar
26 votes
12 answers
8k views

For a sidescrolling shooter I’m working on, I got stuck on the following: The game allows the player to buy upgrades for their character. This oppertunity comes in the form of a shop that sits at the ...
tkers's user avatar
  • 413
2 votes
3 answers
1k views

I see it all the time, in RPGs, FPSs, and more. I never see it talked about though. If level represents prestige, why is a linear progression not used? You can't easily determine somebody's experience ...
addiment's user avatar
3 votes
3 answers
389 views

I am planning to release my first game as an in-app purchase. When the user buys the game, they own the entire game. If they can't skip a stage because of its difficulty, they can't unlock the next ...
a.kh.e's user avatar
  • 31
1 vote
2 answers
322 views

XP tables are common, but level tables are unfeasible and formulas are also possible. Are principles known that can help implement a defined progression through relationships between level, total xp, ...
RHER WOLF's user avatar
  • 135
0 votes
0 answers
116 views

I'm working on a school simulation game with an in-game currency called gems. In the game, there are 2 groups of people: teachers and learners. Teachers create classes, and learners attend them. Prior ...
methuselah's user avatar
5 votes
3 answers
2k views

I am making a game similar to RimWorld and I am having trouble designing a good research/progression system. In RimWorld, the player has a research tree and all technology to research is visible from ...
caleidon's user avatar
  • 591
0 votes
1 answer
325 views

Is there a known step by step (automatable) to define mean xp reward formula/table to bases specific challenges rewards (generically, not only defeating enemies) and total xp table that set character ...
RHER WOLF's user avatar
  • 135
4 votes
1 answer
3k views

A lot of role playing games have a system where npcs scale with the player level and become stronger, on the surface it might seem genial but in most games either it doesn't change anything or it ...
Display name's user avatar
0 votes
2 answers
321 views

I want to make an online game with a leaderboard. A player should be able to gather tools/resources to continue exploring/harvesting. The problem I want to solve is that someone can find a way to ...
Nakilon's user avatar
  • 119

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