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Questions tagged [scalability]

Scalability is the ability of a system, network, or process, to handle growing amounts of work in a graceful manner, or its ability to be enlarged to accommodate that growth. A scalable system can adopt to a growing demand (e.g. a growing number of users).

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2 answers
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I am developing mobile game and I am stuck on an issue regarding proper player stats scaling based on level. As a parameters for the computation we have: base XP value multiple increment values (for ...
Jakub M's user avatar
0 votes
1 answer
1k views

I don't need an exact number but I want to know roughly how many MySQL servers do I need to rent if I were to develop an online RPG game that has roughly 100000 users per day (assuming on average 1 ...
cr001's user avatar
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0 answers
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We are building a racing multiplayer game using Mirror and Unity and we've been able to successfully run the authoritative server on AWS-Gamelift and Playfab so far. Both providers are with the ...
waleed's user avatar
  • 101
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0 answers
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I am building a turn based multiplayer simulation game that at the end of each turn takes all of the users inputs/actions then compiles all the data and interactions returning the result of the ...
Branson Boggia's user avatar
3 votes
1 answer
2k views

I want to make 2D MMORPG in a post-apocalyptic world. I would like to make the game world seamless and big, with big battles for the players. Something similar is in Eve Online (in 3D), but I do not ...
Karlos Margaritos's user avatar
0 votes
2 answers
2k views

I started a 2D Boardgame project and my partner decided to go with state pattern for the entire project so basically we sat down and thought about the states we need and we implemented like each scene ...
itsloop's user avatar
4 votes
0 answers
512 views

I am fairly new to game designing and am trying to design game engine architecture for MMOG poker game. My major problem is scalability. Old Legacy code written in python runs everything on single ...
userx's user avatar
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22 votes
6 answers
6k views

I have been developing a game engine, and have been discovering and reading up on game technologies such as anisotropic filtering, ambient occlusion, anti-aliasing, etc. Usually in games, you can ...
Java Man Tea Man's user avatar
1 vote
2 answers
1k views

I am developing an 2d open world mmorpg game for learning purposes, and have a issue with big maps. A year ago i developed 2d open world single player / co-op game. It saved map in chunks, and AI for ...
user1170395's user avatar
2 votes
3 answers
458 views

i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun. Now i have encountered a relatively huge problem, with further ...
Gntem's user avatar
  • 143
-1 votes
1 answer
203 views

I'm working with some people who have a prototype game in Unity and may need to scale it up to address a larger user base. The potential application has the following characteristics: Sessions are ...
Namey's user avatar
  • 101
11 votes
5 answers
3k views

Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...
MaiaVictor's user avatar
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0 votes
1 answer
283 views

Has anyone tested and collected some data about how well does Minecraft SMP scale, with an increasing number of players (up to large amounts of players)? I.e. the bottlenecks are: mostly in the ...
o0'.'s user avatar
  • 3,369
1 vote
2 answers
1k views

You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the ...
Luke's user avatar
  • 355
2 votes
2 answers
2k views

I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of ...
Saad Imran.'s user avatar

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