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1 vote
1 answer
131 views

I'm not sure if there's a setting or wildcard I'm missing, but when I search in the hierarchy panel the results are presented in alphanumerical order with no reference to the hierarchy of the ...
FrontEnd's user avatar
  • 1,789
0 votes
1 answer
187 views

A bottleneck I've hit is querying Quadtrees for finding nearby locations. It's much faster than comparing each location, but I'd like to find faster methods that work for moving locations. Profiles ...
TheGamerPlayz's user avatar
0 votes
0 answers
182 views

it's my first time posting so apologies in advance if the format is weird. I'm developing a board game that's very similar to checkers/chess and I've faced some problems implementing the minimax/...
H4MZ4's user avatar
  • 1
1 vote
2 answers
293 views

My main question is basically: What is the algorithm that CPU players use in smash bros to find items like the smash ball? I am trying to make a small ai character that will "look around" and once an ...
Adam G.'s user avatar
  • 113
0 votes
1 answer
97 views

I am currently working on a City Builder Game and I often come across the problem of having to decide wich location to use. Examples: The citizen has a job and needs a home. There are several ...
MisteriosM's user avatar
1 vote
2 answers
240 views

We are building a game , where a group of humans(AI agents) have to wander seperatly throughout the forest looking for a collectable item. The forest is represented as a 2d graph with the item ...
Raed Tabani's user avatar
0 votes
1 answer
217 views

I'm creating a tile based game similar to Minesweeper. When a user clicks on a tile and its not a mine or a number space I need to search and expose the adjacent tiles that are empty and stop when it ...
Jason Crosby's user avatar
0 votes
1 answer
80 views

I have a game in play store and trying to get it to the upper places on the search engine. As I read, the package name should be similar to the game title. What is the effect of it in the searches? I ...
John Stein's user avatar
0 votes
1 answer
181 views

I tried implementing Wikipedia's version of the A* pathfinding algorithm, but when I run it in Unity the object which the script is applied to does nothing and Unity ends up taking 15% of my CPU. I ...
Calvin B's user avatar
1 vote
2 answers
2k views

I'm currently implementing an AI controller class that is being used to determine the moves that ms.pacman should make to collect pills and avoid ghosts. In order to determine which is the best move ...
loremIpsum1771's user avatar
2 votes
0 answers
2k views

TLDR: How to query all nearest neighbors with the least effort? (Iterating over a bigger neighboring area that's continuous and filtering out elements that are not immediate neighbors?) Suppose the ...
sarasvati's user avatar
  • 121
0 votes
1 answer
1k views

I've understood that KD tree split points using the median while cycling on each axis. I've also understood that at each node traversal, a nearest search must use a sphere to store to nearest neighbor ...
jokoon's user avatar
  • 5,253
2 votes
1 answer
1k views

I'm stumped trying to create a matching algorithm for my game. I have a 2D grid like this for example: 0, 0, 0, 0, 0, 0 0, 1, 2, 2, 1, 0 0, 1, 1, 0, 0, 0 0, 0, 2, 0, 1, 0 0, 0, 0, 2, 1, 0 0, 0, ...
Frozsht's user avatar
  • 165
3 votes
1 answer
650 views

I am working at dynamic voxel engine in Unity (something like Space Engineers) where player can create object from voxels, push them, damage and split in to other object. I store all data in 3D array,...
Kacper Kleczewski's user avatar
1 vote
2 answers
1k views

Every game I look into that uses fog of war tends to have the AI ignore fog of war completely. I'm starting to see why. I have a RTS game I'm working on, with lots of units moving around. All units ...
Nairou's user avatar
  • 634

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