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Questions tagged [unreal-4]

Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games across a range of platforms.

2 votes
0 answers
62 views

How can I deal with the problem of lag when loading Datasmith files at runtime? When I use the load file node in the DatasmithRuntime plugin to load the scene, ...
MA__AM's user avatar
  • 21
1 vote
1 answer
255 views

Problem definition: I have an AI (zombie) that is destroying a special object to reach a specific location. The object is stored as a blackboard value and is a child actor of a NavLink(To trigger ...
Imantion's user avatar
0 votes
1 answer
77 views

How to just export the light I animated to blender as I have to blend the two renders together with same light-intensity animation?
softyoda yoann's user avatar
0 votes
1 answer
166 views

I'm working on save game system and I want to restore the level on load (or open the one from the save game) The only problem is once I use the open level node the rest of the properties don't get ...
ahmed's user avatar
  • 1
0 votes
1 answer
312 views

I'm trying to set up a system in UE4.27 where I can switch between 2 characters. It works but when I tried to include a camera blend, it still switches character but the camera just jumps and doesn't ...
Kevin Nisbet's user avatar
2 votes
1 answer
2k views

Question How can I safely reduce the size of an Unreal Engine project for backup without losing essential data? I need to back up my Unreal Engine projects, but each project takes up at least 100GB of ...
MGY's user avatar
  • 160
0 votes
0 answers
140 views

I know that it is possible to do it so that when the engine (and maybe the game) crashes, it does not close, and continues to work. Who knows how to do it? I know there are many ways to do something ...
grouptout's user avatar
  • 101
22 votes
9 answers
23k views

I'm starting to learn Unreal Engine 4. Every time I use blueprints, I think "that's not right" and I need to use C++, but there are not as many tutorials with c++ code. So, is it ok to use ...
mendzek 's user avatar
0 votes
1 answer
130 views

I am trying to implement a zoning system like the district tool in Cities Skylines (see screenshot below). The player is able to draw/modify/erase zones with a brush tool. Internally, I represent each ...
sqd's user avatar
  • 111
0 votes
0 answers
251 views

I am trying to setup NDDS on Ubuntu 22.04 which requires Unreal Engine 4.22.2. Looking at the oldest available versions of Unreal Engine for Linux, I don't find 4.22.2. What do you suggest to do? The ...
Mona Jalal's user avatar
0 votes
0 answers
37 views

In the following image, you can see the camera settings of Unreal Engine. Suppose you have a scene. How can I setup the camera dimensions to match perfectly, and ready to export, an Amazon ebook ...
M.N.Raia's user avatar
  • 101
0 votes
1 answer
144 views

How do I in game dev build debug console: list scene meshes remove exact mesh causing perfomance hit? tried: show StaticMesh removes all meshes https://docs....
jonny's user avatar
  • 101
1 vote
1 answer
237 views

For some reason it applies full damage even when actor to damage is further than 100.0f from the MainDamageSphere. What can be the problem? I'm checking for damage with the usage of overriden "...
JohnTheRipper's user avatar
1 vote
0 answers
237 views

So, I am using FHttpModule to initialize my HTTP request and set different parameters to it. Like this : ...
Karan Bobade's user avatar
0 votes
1 answer
2k views

fellow StackExchange community. Probably everyone who has worked with Unreal Engine 5 has had this error. In general, it is associated with incorrectly configured video card drivers. But as my own ...
Nikita Struk's user avatar

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