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Questions tagged [curves]

1 vote
0 answers
68 views

I'm new to Unity shaders and I'm using a Unity unlit shader to plot a function of x. For example, y = sin(x). This is very easy with the following code: ...
groszobquivousemmerde's user avatar
0 votes
0 answers
216 views

Working in 3D in the Godot engine, I have an object that moves through space and, like a tornado, is intended to pick up objects in its path. What I have right now is janky, effectively re-baking the ...
Evan C's user avatar
  • 1
1 vote
0 answers
46 views

The polygons are small 3D parts of a quasi sphere centered in the origin and a solution that works in the plane can easily be made to work in this world. I tried to move the outline inwards by using ...
August2323's user avatar
1 vote
1 answer
247 views

I have created an object that is comprised of two bezier curves (constructed of an identical finite segments equal to a variable named resolution). The two curves ...
Magikarp's user avatar
0 votes
1 answer
98 views

I have a function Evaluate(), which is used to remap a noise value based on a curve/spline to make the noise more interesting. There are 3 inputs: the noise value ...
Shiv-iwnl's user avatar
0 votes
1 answer
238 views

I have a recoil system where per shot, the recoil value increases. I want the recoil to increase more quickly for the first 10 or so shots, then settle to a slower increase rate that then remains ...
Najo's user avatar
  • 1
0 votes
2 answers
371 views

just wondering why is that? can't get my head around it. wouldn't the use of degree 100 be better? I'm really new to this stuff.
zeroflux's user avatar
0 votes
1 answer
298 views

How to Move object parallel to another on curved path on 2d space
0.0's user avatar
  • 1
0 votes
1 answer
1k views

What I want is to get path for DoTween method DoPath(), which as a parameter expects array of vectors shaping the direction of the path. I googled some stuff and found out nothing. Just think bezier ...
VPavliashvili's user avatar
1 vote
2 answers
3k views

I have read the source code of USplineComponent and found that for a curve in Unreal, the result is calculated via ...
zwcloud's user avatar
  • 163
0 votes
1 answer
335 views

I think that the animation curves in Unity lack the fact of being configurable because they are only chosen with a certain type (no sinusoidal function) and adjustable with handles. How in C # create ...
kaloprat's user avatar
  • 119
0 votes
0 answers
274 views

How can I make a rigidbody2d game object moving up curve like the attached screenshot?
Eddi's user avatar
  • 103
0 votes
1 answer
60 views

i'm trying to create a smothstop function i need it to control time variable on my lerp function used to move character and so on...what i have is this ...
mirkojpn's user avatar
0 votes
1 answer
477 views

so i been trying to find a way to shoot projectiles along a curve path . and i found this tutorial on youtube which was really good. i also uploaded the project in case you wanted to check it out. ...
h00man13's user avatar
1 vote
1 answer
1k views

I found this tutorial on youtube and it works pretty well, but I want to add more to it. How can I draw a smooth arc path in the game view (right now the path is only visible in the editor)? Here ...
h00man13's user avatar

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