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111 votes
2 answers
42k views

Divinity: Original Sin 2 has a beautiful see-through system. When I go behind walls, a splash mask will appear, and when I move around the game, it changes. It's like a dissolve shader, and has a ...
Seyed Morteza Kamali's user avatar
109 votes
6 answers
188k views

I am developing my first 2D game in Unity and I have come across what seems an important question. How do I handle data between scenes? There seems to be different answers to this: Someone mention ...
Enrique Moreno Tent's user avatar
93 votes
3 answers
16k views

In my latest game I'm making, you can slice a 2D object arbitrarily, demonstrated in this gif: You can continuously cut it into hundreds or thousands of pieces. This doesn't create a lot of lag, ...
Garflington's user avatar
81 votes
13 answers
115k views

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
Michael's user avatar
  • 911
79 votes
10 answers
248k views

I have seen several videos and tutorials for creating singleton objects in Unity, mainly for a GameManager, that appear to use different approaches to instantiating ...
Zack Brown's user avatar
76 votes
1 answer
25k views

In my game I need to create dynamic water puddles but I cannot find a tutorial that shows how I can make such an effect (an example of which is shown below). How can I do it?
Seyed Morteza Kamali's user avatar
69 votes
1 answer
12k views

Quantum Break has this fantastic particle effect, it's a distortion effect like broken glass. I want know how I can replicate this effect? You can see it below, and a full video is available on ...
Seyed Morteza Kamali's user avatar
65 votes
6 answers
64k views

We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, ...
jokoon's user avatar
  • 5,253
49 votes
4 answers
18k views

I have been using Unity to create a 2D game which will be completely offline (which is the problem), the game-play needs you to enter certain strings at certain levels and Unity compiles to DLLs, ...
TheBinaryGuy's user avatar
45 votes
2 answers
11k views

I am trying to write an ice shader in Unity that looks good and at least semi-realistic. If the following shot (found on Google) was CG, what would its shader include? (the foreground cave). I might ...
Daniel's user avatar
  • 3,471
43 votes
4 answers
19k views

As it is said here : Time.time The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. And as I know the time is stored in float. So, my ...
Yaroslav's user avatar
  • 771
42 votes
1 answer
4k views

I read in Unity's path-finding documentation that they use convex polygons because there won't be any 'obstruction' between 2 points. Then they add their vertices as nodes along with starting and ...
Rany's user avatar
  • 473
42 votes
4 answers
75k views

I have a level generation algorithm that is computationally heavy. As such, calling it always results in the game screen freezing. How can I place the function on a second thread while the game still ...
DarkDestry's user avatar
  • 1,441
40 votes
7 answers
46k views

Just wondering how games such as Tap titans and Cookie Clicker handle such large numbers. I am trying to implement an idle game however the largest number format supported by C# is decimal. I am ...
MathHelp's user avatar
  • 419
38 votes
8 answers
19k views

I prefer OOP features when developing games with Unity. I usually create a base class (mostly abstracted) and use object inheritance to share the same functionality to the various other objects. ...
modernator's user avatar
  • 1,223

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