Questions tagged [shaders]
a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
2,044 questions
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How to implement a bilateral filter in a shader?
I want to implement a bilateral filter because I have read the it preserves the edges. The equation is given as:
$$ BF\left[I\right]_p =
\frac{1}{W_p}\sum_{q\in S}
G_{\sigma_s}\left( \left\Vert p-q \...
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Halftoning Multipass HDRP Unity
I am pretty new to rendering, and I wanted to add a black and white halftone effect. I wrote the two shaders and created the materials (pass 0 to create mask and pass 1 to mix it with the scene). They ...
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Can a single large SSBO in vulkan store different types of structs?
I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
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Difficulties for GPU rendering of a cone using parametric equation
I'm trying to render a cone at the gpu for some effects. I'm using the parametric equation provided here. I ended up with the shader below intended to work with an unorderedaccessview target (DX11). I'...
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How to make volumetric scanning effects
I have an effect where a character has a small tool that emit a sort of scanning effect to detect some property of an object. My FX is simple as it uses a pyramidal mesh whose top is positioned where ...
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Displaying pixel art at any resolution with subpixel movement
The Goal
I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
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Mipmaps and LOD Behavior in Skybox Shaders
Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader?
I need to use tex2Dlod to fix the edge seams ...
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using Unity URP/lit shader with skinning and DOTS
I'm using:
Unity: 6000.0.51f1
Entities: 1.3.14
Entities Graphics: 1.3.2
URP: 17.0.4
Shader Graph: 17.0.4
I'm fairly new to both DOTS and Shaders, but when trying to use DOTS with URP combined with ...
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How can I dynamically make a distance field shape of the lit part of the moon to use it as a halo in a custom skybox shader?
I created a custom skybox shader featuring a black sky with only the moon and its halo. The moon responds realistically to the scene’s directional light (sunlight), which creates a convincing effect. ...
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Is a shader easier or scripting easier in terms of creating a panel behind objects
My unity project is 2D universal.
My goal here is to create a comic-like panel with outlines behind objects that have certain tags. This panel should follow the rotation and size change of said ...
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HLSL Automatic Root Signature Creation
I know of two different ways to specify a root signature in DX12, and those are:
Creating one with D3D12_VERSIONED_ROOT_SIGNATURE_DESC and ...
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What is the best way to move a mask in a shader in a square path in Unity Shader Graph?
I would like to make the square move strictly along a square trajectory. The square will later be used to mask the main sprite.
How to achieve this result? How to move the square along the square's ...
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What is the proper way to write a pixel shader that only outputs depth?
I have an effect that I want to only write to depth.
commandList->OMSetRenderTargets(0, nullptr, FALSE, &m_mainDepthStencilDescriptorHandle.getCpuHandle());
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How to avoid noise with Volumetric Fog?
I had followed the youtube video by Technically harry to create a volumetric fog effect in Unity.
But when I get close to a object, the noise is very noticeable which I would like to avoid.
I tried ...
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Unity shader optimization
I have a problem with badly optimized palette cycling function of the background shader:
...