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Questions tagged [unityscript]

STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.

0 votes
1 answer
444 views

I'm working in Unity and trying to visualize the forward direction of a GameObject. I came across two approaches: Using transform.forward: ...
Abhinay Singh Negi's user avatar
0 votes
0 answers
490 views

I’m trying to develop a game in my Chromebook OS. I can’t find any programming languages I can write in my Chromebook terminal. My terminal won’t take any new programming characters because every time ...
Coding cat's user avatar
-1 votes
1 answer
78 views

I was writing the character controller for my player character, but Unity said that there was no mono behavior script in the file I'd written the file right and I included the mono behavior ...
INDO_GEMENG's user avatar
20 votes
2 answers
7k views

I just got an issue related to a 64k method in Unity so that's why I'm unable to build my project. It shows method limitation exceed the limit of 64k method count. So can anyone here help me out to ...
Rakesh's user avatar
  • 539
0 votes
1 answer
871 views

As you can see in the attached image below and the code, I have added a class that implements the interface ICameraControl attached to a ...
tatmanblue's user avatar
13 votes
3 answers
12k views

Other than the obvious language differences, how do UnityScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the UnityScript code packaged as-is? If ...
Kostas's user avatar
  • 463
11 votes
3 answers
102k views

I am fairly new to Unity3D experience , but I have a very good knowledge of Java and Android development. I am really confused that if Java is at all needed for developing android applications? I read ...
Aman Grover's user avatar
1 vote
1 answer
2k views

I've integrated Vector3.SmoothDamp method to have a more fluid and native movement between the character and his camera in Unity. The camera movement is perfectly ...
vitto's user avatar
  • 109
1 vote
3 answers
4k views

I want to move my gameobject to move point A to target point B like sine wave, I have used Vector2.Lerp but its just straight line. so far I tried many ways and I managed this ...
Shohanur Rahaman's user avatar
0 votes
3 answers
3k views

I want to use the same variable for five different child classes. It is basically a boolean that is true when a player purchases an item(represented by a child class) and false when the player is yet ...
Gozmetaiemax's user avatar
0 votes
2 answers
2k views

I have a child where I want the rotation to work like (parentRot, parentRot, 0). So first I set its ...
Green_qaue's user avatar
  • 1,933
7 votes
2 answers
18k views

How would one proceed to retrieve the original prefab used for instantiating an object? In the editor these two functions work : ...
Coyote's user avatar
  • 3,230
3 votes
1 answer
15k views

In Unity, we can set the vSync value as "No sync" = 0, "Every V Blank" (60 fps) = 1 and "Every Second V Blank" (30 fps) = 2. But in the Unity Quality Setting documentation , it's written the vSync ...
raisa_'s user avatar
  • 167
1 vote
1 answer
3k views

I have an array of gameobjects (some questions) if player hit some triggers a question from the array is displayed randomly, I want to avoid duplication of displaying questions. ...
Sh.Adel's user avatar
  • 191
0 votes
1 answer
2k views

How do I raycast from a UI object? I have tried Ray ray; Camera cam; Transform obj; //UI object ray = cam.ViewportPointToRay(obj.position); AND ...
Gozmetaiemax's user avatar

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