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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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0 answers
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I'm working on a 2.5D game in Godot 4.5 that uses skeletal animation + ragdoll physics. I'm really happy with how the full ragdoll mode behaves, but I can't get anything close to a good active ragdoll ...
Eugene Khyst's user avatar
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0 answers
67 views

I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
Jason Crosby's user avatar
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2 answers
131 views

I'm following CodeMonkeys 'Learn Unity Beginner/Intermediate' and I'm at the animation section. i tried doing it myself after watching it and I am pretty sure I did all the steps. But I reached the ...
Mohamed Nasser's user avatar
2 votes
0 answers
67 views

Background I'm making a platformer game, in C#, in Monogame. I've got a middling amount of experience with gamedev, having done some mini projects in Unity in the past and deciding I don't like a big ...
Jake Lawrence's user avatar
2 votes
0 answers
136 views

I have animations that are played via script. Occasionally, glitches occur at runtime that I can't explain. Here is an example: These glitches do not occur consistently but appear in almost all ...
Jachuc's user avatar
  • 45
1 vote
0 answers
71 views

I'm developing a real-time combat system and have run into an issue with handling attack animations. Right now, when a character attacks, the animation locks movement until it finishes, making the ...
Daniel Hall's user avatar
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71 views

UE5 noob here, So I am following a tutorial for how to do motion matching and when I import the animations, only the head gets animated while the rest of the body is in a T-pose. It is very comical ...
Pyrotechn1cs's user avatar
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0 answers
38 views

I'm using Unity to build a game, where players can customize their robots with different parts of a variety of sizes and lenghts. For example, players can put a pair of very long legs with an average ...
Weifeng's user avatar
  • 101
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0 answers
151 views

According to this Anim Coding tutorial: In additive animations, additional movements are layered on top of existing animations. This allows for complex actions to be created without the need for ...
Arunabh's user avatar
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130 views

I'm experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not ...
Михаил Байраков's user avatar
1 vote
0 answers
76 views

Animations are made up of frames, for example in the below animation it takes Ryu 3 frames to execute his kick, it does damage during the next 12 frames, and finally takes him 17 frames to recover. ...
FrontEnd's user avatar
  • 1,789
2 votes
1 answer
335 views

I am trying to implement an animation system using cubic bezier curves. It was easy to setup the calculation of the curve itsself. Only evaluating the curve at a specific time x gives me headaches. I ...
Kerby's user avatar
  • 53
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0 answers
123 views

I'm attempting to play an animation from different layers but having some difficulty. I'm trying to play animation transitions in one layer and then go back to the base layer to play an animation ...
wrappingduke's user avatar
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1 answer
275 views

I’m experiencing a strange issue in my Unreal Engine project. The trees in my scene have started to animate unexpectedly, almost as if they are performing a synchronized "dance" or wave ...
MGY's user avatar
  • 160
0 votes
1 answer
89 views

I have an object that has 2 materials, both using the URP/Lit shader. One of them is emissive and its color changes at runtime. I would like to create an effect where the two materials become pitch ...
jenkins's user avatar
  • 111

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