Questions tagged [animation]
The simulation of an in-game entity's motion, such as running or sitting or striking.
1,518 questions
0
votes
0
answers
25
views
Active ragdoll in Godot 4.5: how to achieve good results?
I'm working on a 2.5D game in Godot 4.5 that uses skeletal animation + ragdoll physics.
I'm really happy with how the full ragdoll mode behaves, but I can't get anything close to a good active ragdoll ...
0
votes
0
answers
67
views
What am I missing to get my animation working
I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
0
votes
2
answers
131
views
My default animation state is stuck on little progress
I'm following CodeMonkeys 'Learn Unity Beginner/Intermediate' and I'm at the animation section. i tried doing it myself after watching it and I am pretty sure I did all the steps. But I reached the ...
2
votes
0
answers
67
views
Best Approach for Storing / Serializing Property Value Animations
Background
I'm making a platformer game, in C#, in Monogame. I've got a middling amount of experience with gamedev, having done some mini projects in Unity in the past and deciding I don't like a big ...
2
votes
0
answers
136
views
How to prevent glitches in script-driven animations?
I have animations that are played via script. Occasionally, glitches occur at runtime that I can't explain. Here is an example:
These glitches do not occur consistently but appear in almost all ...
1
vote
0
answers
71
views
How to Handle Attack Animations in Fast-Paced Combat Without Hurting Character Fluidity? [closed]
I'm developing a real-time combat system and have run into an issue with handling attack animations. Right now, when a character attacks, the animation locks movement until it finishes, making the ...
0
votes
0
answers
71
views
UE5 Animation / Motion Matching Issues
UE5 noob here,
So I am following a tutorial for how to do motion matching and when I import the animations, only the head gets animated while the rest of the body is in a T-pose. It is very comical ...
0
votes
0
answers
38
views
How to design the animation system for part-customizable robot in Unity?
I'm using Unity to build a game, where players can customize their robots with different parts of a variety of sizes and lenghts.
For example, players can put a pair of very long legs with an average ...
0
votes
0
answers
151
views
How are blend weights are determined in animation blending?
According to this Anim Coding tutorial:
In additive animations, additional movements are layered on top of existing animations. This allows for complex actions to be created without the need for ...
0
votes
0
answers
130
views
Camera Shake Issue in UE5
I'm experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not ...
1
vote
0
answers
76
views
Does adjusting the speed of an animation effectively change its frames?
Animations are made up of frames, for example in the below animation it takes Ryu 3 frames to execute his kick, it does damage during the next 12 frames, and finally takes him 17 frames to recover.
...
2
votes
1
answer
335
views
Implementing animation curves using cubic bezier curves
I am trying to implement an animation system using cubic bezier curves. It was easy to setup the calculation of the curve itsself. Only evaluating the curve at a specific time x gives me headaches.
I ...
0
votes
0
answers
123
views
Unable to play animation from another layer
I'm attempting to play an animation from different layers but having some difficulty. I'm trying to play animation transitions in one layer and then go back to the base layer to play an animation ...
0
votes
1
answer
275
views
Trees sway in unison in Unreal Engine 5 with Megascans European Black Alder Pack
I’m experiencing a strange issue in my Unreal Engine project. The trees in my scene have started to animate unexpectedly, almost as if they are performing a synchronized "dance" or wave ...
0
votes
1
answer
89
views
Use AnimationClip to turn a material pitch black and then back to its original color
I have an object that has 2 materials, both using the URP/Lit shader. One of them is emissive and its color changes at runtime.
I would like to create an effect where the two materials become pitch ...