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Questions tagged [tweening]

The creation, manual or algorithmic, of frames of animation 'twixt keyframes.

0 votes
1 answer
200 views

How can I spin a roulette wheel in a clockwise direction using a tween? I've successfully managed to rotate counter-clockwise to the exact segment, but changing the direction to go clockwise is still ...
boruok's user avatar
  • 13
0 votes
1 answer
267 views

I am trying create a small lerp helper script that basically allows me to do something like a small tween with a extension or static method (So I can call it from my other scripts easily like you can ...
Ivan's user avatar
  • 379
0 votes
1 answer
2k views

I am using LeanTween to animate my menu selector. This is how is looked prior to animating it with LeanTween: And when I animate it with Leantween, for some reason it is positioned much further away: ...
PayasoPrince's user avatar
0 votes
1 answer
5k views

I'm trying to create a sequence that controls multiple animating objects (ObjectA and ObjectB). I want it to look like this... Step 1: ObjectA moves to center, while rotating. Step 2: ObjectB moves ...
SemperCallide's user avatar
0 votes
1 answer
9k views

I am trying to use DOTween by tweening a float and then applying that float to the parameters of a gameObject's components on each update. In LeanTween, this was done like this: ...
mike's user avatar
  • 501
0 votes
1 answer
2k views

I read in a Unity blog post that using normal animation with UI in Unity is not really recommended, but instead you should use tweening if you can. To test this so I tried the same animation with both ...
Ivan's user avatar
  • 379
0 votes
1 answer
269 views

I am developing a small game with Phaser 3. I want to make a container with several buttons, representing a pop-up dialog. The container needs to pop up on completing a task. When container pops up, I ...
bhagya's user avatar
  • 11
4 votes
1 answer
7k views

I am looking how to make a bouncing effect with DOTween, like when the object is attached to a spring. How can I make an effect like this?
fguillen's user avatar
  • 243
1 vote
1 answer
395 views

I'm making a three in line game with godot, but i'm having an issue. First time when swapping cells, the animation of swapping and the elimination of cells (in the case of making 3 or more cell ...
Progs's user avatar
  • 95
0 votes
1 answer
1k views

What I want is to get path for DoTween method DoPath(), which as a parameter expects array of vectors shaping the direction of the path. I googled some stuff and found out nothing. Just think bezier ...
VPavliashvili's user avatar
1 vote
0 answers
263 views

I have this new character animation that I made in Blender. None of my other animations use Root Transform or anything fancy, and they work great. This new one is special though. The character jumps ...
hatinacat2000's user avatar
1 vote
1 answer
3k views

I have a function in my Unity game which marks a given cell GameObject as a valid cell for next move by changing the texture on it. I wanted to spice things up a bit by adding some tweens to the ...
Straightfw's user avatar
1 vote
0 answers
233 views

I am trying to wrap my head around how to take advantage of shaders for things like tweening. For example, there are these simple easing equations, which we can use like this: ...
user10869858's user avatar
1 vote
1 answer
2k views

I've integrated Vector3.SmoothDamp method to have a more fluid and native movement between the character and his camera in Unity. The camera movement is perfectly ...
vitto's user avatar
  • 109
1 vote
1 answer
13k views

I am trying to restart a couple of tweens when I load a new scene. So far, I have this in MainMenuController.cs : ...
vkainth's user avatar
  • 13

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