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Questions tagged [3d]

0 votes
1 answer
141 views

I'm creating my own drawing library in C++ to provide shared rendering code for my projects. Since the library is designed to be used as a component of other projects, the renderer's representation of ...
Bunabyte's user avatar
  • 641
0 votes
0 answers
112 views

We see a lot of 3D configurator web applications on the web and even other type of configurators in embedded systems, such as LED Totem displays. From real time car configurators which every major car ...
Taqasar Walayat's user avatar
-1 votes
2 answers
101 views

Building games and simulation frameworks, it seems I am regularly hounded by this conundrum: Let's say you have a 2D grid, and you have an crate in that grid. I can put the coordinates on the crate, ...
cammil's user avatar
  • 115
2 votes
1 answer
187 views

So I learned that the feature I am interested in is called a "displacement map". This makes it so you can take a blank t-shirt (with all it's curves and subtle textures), and apply an image to it so ...
Lance Pollard's user avatar
0 votes
1 answer
167 views

This is quite theoretical, and I hope it's the right SE site. A couple of years ago I worked at a company using Maya 2014 (I think that was the version) with a couple of other 3D Artists. Eventually ...
anon's user avatar
  • 109
2 votes
1 answer
293 views

I would like to make a simple web application (a static website where all computation happens on the client) that generates a mesh and displays it. I have a working prototype in Unity and now I'm ...
Toast's user avatar
  • 128
3 votes
1 answer
3k views

I'm implementing a simple 3D rendering engine for my game, I'm using DirectX11. I created a simple architecture for the rendering engine, with a central rendering system (RenderingSystem class, a ...
Luca's user avatar
  • 181
2 votes
2 answers
171 views

I'm making a plugin in maxscript to detect mesh self intersection. At first I just looped all edges vs all triangles (excluding pairs with shared vertices) but that was horrificly slow (1h+ on 6k ...
user81993's user avatar
  • 221
3 votes
2 answers
4k views

With respect to computer vision (CV), I always hear these three terms used almost interchangeably: Structure from motion (Sfm) 3D reconstruction Stereo vision/processing However from what I've read, ...
smeeb's user avatar
  • 4,970
3 votes
1 answer
317 views

If you have an image sheet of facets and data to indicate which point on each facet should connect with other points on the other facets, is it possible to position those facets in 3D space based on ...
Matt W's user avatar
  • 447
6 votes
2 answers
1k views

I have a collection of non-self-overlapping simple polygons P. In actuality, they are 2D triangles in 3D-space. I'm looking for a data structure which, given a line L, has a relatively fast lookup ...
elsurudo's user avatar
  • 161
2 votes
0 answers
635 views

Windows 10 ships with "3D Builder", a Universal App that contains utility functions to prepare STL, OBJ, 3DS, and other files that represent geometries for 3D printing. The utility looks like this: ...
Rob Perkins's user avatar
1 vote
1 answer
465 views

So I know that matrices are used extensively in the field of games and 3D graphics, for example, you need to know how to do matrix multiplication if you want to understand how scaling an object works, ...
Jimmy_Rustle's user avatar
1 vote
1 answer
687 views

I'm creating a game world that consists of a 16 x 16 x 16 rubix cube (pictured), where the individual cubes are floating in space. The cubes continuously move along a single set path that links up ...
Adam's user avatar
  • 33
-1 votes
2 answers
830 views

I'm curious because I have read that once an array is declared it can not be changed. Maybe if I lay out my thoughts. Say, I have a cube with dimensions 5x5x5 and I have a viewport that can rotate ...
Fran Pietrowski's user avatar

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