Due to some scene management, I want to rotate my whole scene 180 degrees on the y or x axis. I created an empty, parented all the objects in my scene to it and rotated it 180 degrees. Now my Objects are correctly orientated but the keyframed objects such as the camera have retained the keyframes. Meaning, the camera is going up but the keyframes are still going from positive (1.4) to negative (-0.1). Is there any way to have the Objects update the keyframes so that the camera would have the keyframes -1.4 and 0.1 instead of 1.4 and -0,1?
As you can see in the picture, the camera is physically on the positive side of the Z axis but the keyframe has still the negative value of -0.1

I'm happy to provide any additional information
All the Best and thank you in advance