Skip to main content

Questions tagged [empty]

2 votes
2 answers
68 views

I'm trying to make a tube like the example in this thread, using a bezier curve and an empty to simulate the flow. Making a pumping tube I want to accomplish this using an empty with the follow path ...
Zilego's user avatar
  • 23
2 votes
2 answers
45 views

I am trying to make a mesh plane scale around a curve circle (a clock face) using a driver to scale the mesh based on the x and z position of an empty. IE: as I move the empty in a circular motion ...
Jay T's user avatar
  • 23
3 votes
1 answer
131 views

I have around 100 objects all parented to an Empty. I want all of them to be invisible in the render starting at frame 10 and onward. I tried animating the Render Visibility (camera icon) of the Empty ...
Megan Love's user avatar
  • 1,274
1 vote
3 answers
90 views

I have a pie-shaped mesh, and I’ve set its origin to the tip. My goal is to animate this pie object along a custom green axis: I also want to use an Array Modifier to duplicate the object radially — ...
Megan Love's user avatar
  • 1,274
2 votes
1 answer
341 views

I created a camera animation, but later realized the entire scene wasn’t built to real-world scale. For example, the interior room is way taller than the typical 2.4–2.6 meters, and all the furniture ...
Harry McKenzie's user avatar
  • 17.8k
0 votes
0 answers
23 views

I'm not sure why this is happening on this file as I've done it before. I am using empties as parents to move my character about the scene and when I export they don't retain their animation info. I ...
luca wright's user avatar
0 votes
0 answers
25 views

I'm not an expert but It's been 3 days that I'm trying to parent an already parent object in order to animate it into an already animated object. I'm also using empty to do so, but it's worse. The ...
stefane perraud's user avatar
1 vote
1 answer
46 views

I've been trying to create a circular Array modifier around an Empty, but it's not working. I have tried many things, such as applying transformations and changing the origin point, but nothing has ...
Someo one's user avatar
1 vote
1 answer
339 views

How can I remove or hide the black outline around PNG images used as Image References?
iturbs 1770's user avatar
0 votes
0 answers
49 views

I've modelled my final project in Maya but have chosen to render in Blender because of its speed and quality. I've exported the scene as an FBX file and when I import this into a blank Blender scene ...
Abi Binge's user avatar
0 votes
1 answer
62 views

ok so, when I was working on a project I recently discovered a little problem with the material for the eye pupils on a character model (which is made with texture painting); it's supposed to be ...
Jay Mellor's user avatar
0 votes
0 answers
17 views

Made a 30 second description of my problem So far i've learned that i'll probably have to re-create the shading/material inside UE I made an animation using an empty moving along the Z axis displacing ...
EdFranco's user avatar
0 votes
1 answer
35 views

I based my visuals on this video. Everything was going great until the video started adding the empty object at 4:35, and my empty object didn't react the same. The reality is, it doesn’t work at all ...
user220974's user avatar
0 votes
0 answers
25 views

Hi i work in a company where in the earlier stages people used empty objects and grouped the meshes under the empty to create key frame animations. Now my manager wants us to bring that file to unreal ...
Tharun AR's user avatar
0 votes
0 answers
21 views

In the creation of a kinamatic, I've chosen to use an empty 'add IK / to an empty'. I create a bezier circle. At this point I can select everything, using G, I move everything and it stays as it ...
Walt Jubal's user avatar

15 30 50 per page
1
2 3 4 5