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I have an asset with a material applied. The asset is linked to another scene multiple times. The material has a driver to use a source texture based on a slider, and I want to control it per asset. Blender shows duplicates of the material such as material, material.001, and so on, but they all share the same nodes. The only way to change it is to break the file node and make a library override. Why can't the whole material be unique per linked asset like Maya does with references? Is there a way to achieve this?

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Select the objects you want to edit, then, under the menu Object > Relations > Make Local, choose Selected Objects, Data, and Materials.

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