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Questions tagged [interpolation]

Interpolation is the process of estimating the value of a function based on known values. In 3D animation it is the method used for calculating the in-between positions when animating a character moving between two poses. Blender also uses interpolation for generating geometry and other purposes. Use this tag for questions related to any of the uses of Interpolation in Blender.

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I am working on a Shader that has a burst of light after a sequence, and am encountering an issue with the logic after it. I have provided 4 photos for the 4 sliders on the color ramp. Factor at 0: ...
Grant Shimkaveg's user avatar
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I’m working on a looping animation that transitions seamlessly between two windows positioned perpendicular to each other. Since the lighting changes drastically depending on which window the scene is ...
Harry McKenzie's user avatar
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Why is interpolation deforming my objects and what is the easiest way to animate very simple geometric forms in Blender ? (Move/rotate) Lets consider this scene. A simple polygon: Now I choose the ...
MajesticOl's user avatar
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Can someone please help me out with a problem I have regarding keyframes and inbetweens in Blender? This is my first time animating in Blender really so I’ve got zero experience. I‘m animating a walk ...
Katharina Spannaus's user avatar
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So I would try looking into this problem myself (as I'm sure it's a problem that occurs in 3D animation regardless of software), but I couldn't figure out how to phrase it properly. So, I'm working on ...
ProfessionalMayaHater_015's user avatar
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Say I keyframe the cube at X: 3 on frame 1, X: -3 on frame 25, and X: 6 on frame 50. Then I decided to linearly interpolate it, so I set the interpolation mode to linear. The problem is that this ...
Rend Send's user avatar
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I enabled auto keyframe feature, then I specified only 2 key frames on the sequencer, start and end. As you see in the screenshot, right before the light-blue curve reaches the lower end, it goes ...
IsaacS's user avatar
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In Blender 4.3.0 (and 4.3.2) I tried to interpolate a simple grease pencil stroke with only four points between only two keyframes (only two points of the stroke were moved between the keyframes) but ...
Michael Butscher's user avatar
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I've been using blender to procedurally make terrain for a video game I am working on in Unreal engine. I want to use vertex colors as a way to interpolate between different textures on unreal. Worth ...
ajkay's user avatar
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so I am creating a procedural grass blade generator with the goal of making it scalable. I am running into the problem that when I add more geometry it simple overlaps the vertices as cant find a way ...
Luke Raykovitz's user avatar
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I have this node setup: The problem I'm facing, the first points on the curve are already moved away from the curve: I want all the points to be at their origins (placed on the curve). Then I want ...
Jean-François Clermont's user avatar
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1 answer
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I have a camera following a path around a bezier circle tracking to an empty. Normal 360 camera pan type thing. I want to change the interpolation to constant but the animation isn't turning up in the ...
standingonacube's user avatar
2 votes
2 answers
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I took my character and put in a keyframe at T=0 and T=30 in the positions shown in the picture for the root bone that's highlighted along with its motion path. If I only move X and Z, the ...
George Ou's user avatar
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Question I've used the answer provided in this Reddit comment: The fix is simply to select the image texture node you want to make pixellated in your material and change the top drop-down box from &...
RokeJulianLockhart's user avatar
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Hello, I am currently having this issue on the screenshot, the graphs look to have stepped interpolation even though I have removed the stepped interpolation modifier. I have no idea what might be the ...
WolfKing's user avatar

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