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Questions tagged [mapping]

0 votes
0 answers
61 views

I'm currently working on a ray tracer in C++ as an assignment. This ray tracer needs to take into account environment maps, which I also need to implement a part of. From my understanding of an ...
Derek Kwon's user avatar
1 vote
1 answer
180 views

I am new to computer graphics and have taken up a course in my university on computer graphics. Need help regarding a question as I could not find any relevant resource on the internet so hoping the ...
Dexter0411's user avatar
3 votes
1 answer
205 views

I've been researching for some time now the Relief Texture Mapping (https://www.inf.ufrgs.br/~oliveira/RTM.html), and I'm trying to identify implementations of this technique and its improvements in ...
Leonardo Holtz de Oliveira's user avatar
4 votes
2 answers
271 views

I am working on a path tracing renderer, and I want to produce an sRGB image out of the HDR image buffer I get at the end of my rendering algorithm. Up until now I have worked just by clamping values, ...
uhwo's user avatar
  • 55
2 votes
1 answer
477 views

I am trying to derive the formula for perspective correct texture interpolation on my own while implementing my own software rasterizer (projecting an arbitrarily rotated triangle in camera space on ...
Sam's user avatar
  • 164
1 vote
1 answer
146 views

I have a mesh stored in .obj format with a texture image in .png format. For any "defined" pixel in the texture image, I'd like to compute the corresponding 3D coordinates when the texture ...
chaohuang's user avatar
  • 111
5 votes
1 answer
7k views

There is something about these concepts I'm not understanding. I thought the point of gamma correcting images is to make sure that the values in linear space map correctly when displayed on screen: ...
Rafael Sabino's user avatar
2 votes
1 answer
230 views

I am trying to mimic reflections in image composition using shaders. I have gotten this far: In this image the floor is "reflecting" the back wall, however the reflection is uncanny because the scale ...
Makogan's user avatar
  • 1,891
1 vote
1 answer
2k views

Hi i am rather new to computergraphics but i am trying to map an equirectangular image (360 video) to the inside of a sphere now i found the following formula to do this. ...
FutureCake's user avatar
2 votes
1 answer
115 views

I have come across this image that's labelled a bump map to be used with a 3D model. It looks like this: In this map, which is an RGB map, it seems we have pixels whose normals face upwards shaded ...
Zebrafish's user avatar
  • 141
1 vote
0 answers
1k views

I'm currently trying to understand how works perspective correction texture mapping. I saw that actually it works by interpolating the z value of the three point of the triangle which the current ...
toto's user avatar
  • 11
1 vote
0 answers
82 views

For the purpose of mapping caves, we survey new passages so that we take main polygon (survey from point A to point B) and on each "node" (survey station A in example), we shoot multiple "splay shots" ...
MaticDiba's user avatar
  • 111
4 votes
1 answer
2k views

I am trying to convert a ray hit on an infinite plane, defined by an origin and a normal vector, into UV coordinates, so I can find the appropriate texel at that point. Code I have is close to ...
Czorio's user avatar
  • 43
0 votes
1 answer
5k views

I know OpenGL likes the texel resolution of textures be some power of 2 in each direction because of mipmapping. (They say that this is not a totally stringent condition, but it is preferred) Can ...
user9778's user avatar
  • 201
0 votes
1 answer
1k views

I am rendering the sun in an image, and the sun comes out white and is basically very unrealistic. I have tried searching for tone mapping algorithms but I'm very lost. Can someone guide me to do ...
Maria's user avatar
  • 11

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