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Questions tagged [reflection]

0 votes
0 answers
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I am trying to implement SSR using DDA but the output result seems to not product any reflections or reflect the scene. I feel the code is correct from my knowledge of graphics at the moment and ...
Nexi's user avatar
  • 1
0 votes
1 answer
75 views

Recently I read CSE168_03_Fresnel. In this pdf, when it comes to Fresnel Metals, it says Another important property of metals is that this reflectance is wavelength dependent. This causes the ...
ckf104's user avatar
  • 23
0 votes
1 answer
187 views

Raytracing can handle the interaction between light and multiple translucent objects in a scene by using global illumination and raytracing with volumetric effects to calculate the color of the object ...
Arunabh's user avatar
1 vote
1 answer
237 views

I have the following code in python using the vedo package ...
Probability_Sarah's user avatar
1 vote
0 answers
73 views

First of all, I am completely new to this so please excuse me if this is a dumb question. I am following the book Real-Time 3D Rendering with DirectX and HLSL, for now implementing shaders in Nvidia ...
egil87's user avatar
  • 11
2 votes
1 answer
1k views

In this YouTube video, the creator mentions that reflections in Unreal Engine 5's Lumen "work by tracing the path of light as it bounces off of surfaces in the game world." Does this mean ...
HelloGoodbye's user avatar
2 votes
0 answers
173 views

I keep reading about fresnel and there is one thing I don't fully understand. My understanding : Here is my understanding so far, so please correct me where I am wrong. Fresnel is related to ior (eta)...
LeXav's user avatar
  • 23
0 votes
1 answer
153 views

I would like to know how material works with respect to light. first of all, I've a lightsource e.g. the sun. The sun has a spectrum like figure1 Figure1 When an object is illuminated by the sun, how ...
Thomas's user avatar
  • 1,503
1 vote
0 answers
340 views

I'm asking this question on behalf of a friend so can't provide any images for now. The problem is to simulate a car paint material with some flakes or graininess in it. This is first done in blender ...
gallickgunner's user avatar
0 votes
1 answer
819 views

I am trying to derive the material reflectance values from a color picker tool(say MS Paint). My understanding is to first gamma decode(raise to the power of 2.2) the RGB values from the color picker, ...
ali's user avatar
  • 750
0 votes
1 answer
98 views

If I were to create a chainmail that has realistic reflections, where would I start learning about what mechanisms to use? Normal cloth seems too simple, and the reflections look bad (they have to be ...
EmmanuelMess's user avatar
1 vote
0 answers
86 views

Nowadays is less of an issue, i think SS got massaged a little bit, but you can still spot it. These happen with SS Reflections, SSAO and Bloom. When you move the camera, the effect starts to flciker ...
Matheus Lacerda Bezerra's user avatar
2 votes
1 answer
230 views

I am trying to mimic reflections in image composition using shaders. I have gotten this far: In this image the floor is "reflecting" the back wall, however the reflection is uncanny because the scale ...
Makogan's user avatar
  • 1,891
0 votes
1 answer
144 views

Here is a youtube video showing my problem: youtube.com/watch?v=y8J7VhS2pkM I think I'm either doing the texture lookup on the reflection texture wrong, or the reflection or view matrix is somehow ...
Martin Gerhardy's user avatar
0 votes
1 answer
580 views

Rendering is the process of computing a three-dimensional geometric description of a scene into a two-dimensional image representation that looks real. Ray-tracing and Radiosity are two of the most ...
faizan ahmed's user avatar

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