Questions tagged [playtesting]
The process of testing the game by having a live person play it (or a portion of it).
37 questions
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Reasoning about quest and story deadlocks etc
Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
1
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0
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OBS Won't Record Game at 1080p, Shrinks Screen When Resolution Increased [closed]
OBS won't record my game at 1080p, only at 720p. Increasing the resolution in OBS settings shrinks the screen. I've adjusted the game resolution too, but it's not working. Any solutions??
1
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1
answer
220
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How are playtesters recruited for closed playtests?
I've heard that large game studios often run playtests where they pull in people with no association to the project, have them play the game (usually under NDA), either with designers watching or the ...
1
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0
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Next steps for students' project
I teach a basic course on game development, in which students design a game idea and write a digital prototype in Unity - about 5 minutes demonstrating the main idea and gameplay. Some of the teams ...
2
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3
answers
290
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Testing Multiplayer Browser Game on Single Computer
I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
1
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0
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Unity, weird error appearing after playing in editor
got a bit of a weird error, hopefully someone here can help.
So I have created a custom class (does not derive from Monobehavior).
Then I have a variable for the class, in the Start() method I set ...
5
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2
answers
2k
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What is a good strategy to recruit test players for a chess app?
We developed a chess app for iMessage and we would like to have people try it out and tell us their opinions.
Do you know a good strategy to give away free promo codes for the pro version of our new ...
3
votes
3
answers
554
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How can I protect beta test versions of my game from piracy?
I want to open my game for public feedback and testing quite early as such certain features like steams coming soon might not be available.
How could I protect my game against being pirated around ...
5
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3
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381
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How to test if a level is passable?
I am making an classic 2D arcade ball game. There will be 100 levels in this game. And after the 80th level passing the level by doing some arcade stuff will be very difficult.
For example level 100 ...
3
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3
answers
208
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At what stage of game development is it a good time to ask for feedback?
I'm making a 2D top-down fantasy "Nuclear Throne"-like game. I'm at the point where a player can walk around, pick up weapons and kill some enemies. I'm not an artist, so it looks pretty rough and its ...
66
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6
answers
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How can I know if my puzzle game is always possible?
I've made a sort of a puzzle game where the goal is to get rid of all of the white tiles. You can try it at the end of the question.
Each time, the board is randomly generated with white tiles in ...
1
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1
answer
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strategies for detecting regressions [closed]
I know writing tests would be a good way to catch regressions. But what are some other strategies? TDD and game dev don't suit, but catching regressions is obviously something desirable. I would love ...
5
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3
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How to convey that a cutscene is about to end?
I'm currently developing a 3rd person game with dynamic cutscenes (using in-game objects instead of a pre-rendered video). During some playtesting of my game I noticed that some of my playtesters ...
2
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1
answer
4k
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How do I create a closed beta on Google Play?
As per suggestion I'm splitting How do I create a closed beta on the App Store? up.
Can I upload the game I'm developing to Google Play as a closed beta, so I could generate a couple of keys/tokens ...
3
votes
1
answer
4k
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How do I create a closed beta on Steam?
As per suggestion I'm splitting How do I create a closed beta on the App Store? up.
Can I upload the game I'm developing to Steam as a closed beta, so I could generate a couple of keys/tokens for my ...