Questions tagged [quake3]
The quake3 tag has no summary.
24 questions
0
votes
0
answers
37
views
GTKRadiant doesn't load any assets for Quake 1
I recently decided to see if I could make any maps for Quake 1, seeing how it got a revival recently from Night Dive's remaster. I downloaded GTKRadiant, and I keep messing with the software's ...
1
vote
0
answers
133
views
How can I efficiently make a delta snapshot that accounts for entities/components that have been added/removed?
In reference to the snapshot and delta compression approach popularized by Quake 3, but with ECS.
Understand the delta should only contain changes — makes sense.
However, if a snapshot delta no longer ...
1
vote
0
answers
279
views
Does anyone know any 'no-interface' game engines? [closed]
What I'm looking for:
I've been searching for a while now for any no-interface game engines (What I mean by that Is something like the Source Engine where other than than the level editor It's nothing ...
1
vote
0
answers
290
views
Interpolation hitches caused by Quake-like client-server design
I'm building a very small multiplayer shooter game. I'm facing a problem related to interpolation. In order to explain the problem I have to give an overview of the client-server design of my game (it'...
0
votes
1
answer
384
views
Is Quake 3's shader language copyrighted?
Right now I am using Quake 3 tools to make maps for my graphics engine, to have some kind of start and an idea on how to build one from scratch. I know that the BSP format is copyrighted and maps made ...
0
votes
1
answer
180
views
Lightmaps from RTCW BSP file not being rendered correctly
I'm trying to recreate a Return To Castle Wolfenstein renderer using Direct3D 11, but I can't seem to be able to render the lightmaps as they should be. I have not found much information on the ...
-5
votes
1
answer
1k
views
Quake Physics ported to Unreal Engine? [closed]
My eSport mod needs the Quake 3 physics -- as well as some modern engine features.
Options are either:
Quake Engine: Upgrade/develop new rendering,etc component(s)
Unreal Engine: Port physics.
Going ...
1
vote
0
answers
190
views
Missing faces in Quake 3 BSP [closed]
I'm attempting to write a level viewer for Quake 3 levels (repo here). I've got some of the way towards it, but for every level I try to view with it I get lots of missing faces.
(image from Dustbowl)
...
3
votes
1
answer
503
views
Quake 3 Gravity
From "Quake 3 Networking Primer":
The server accepts client commands as they arrive. It makes one call
to the VM per client command. This is the only time that players are
ever updated. (That's ...
-1
votes
1
answer
1k
views
Understanding some variable names in the quake engine
I am doing a bit of research for a project about air acceleration in the quake engine. I have a question about the names of the variables and their definitions. The code that I am looking at is
https:...
-2
votes
2
answers
371
views
What does this code mean in the source engine [closed]
I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax.
The ...
2
votes
0
answers
79
views
postprocessing shader destroying viewport on linux?
Basically I implemented gamma correction into a q3 based game to get rid of the annoying SetDeviceGammaRamp.
On windows and macosx everything works fine, but on linux it draws garbage. It looks like ...
2
votes
3
answers
4k
views
Event-driven vs state synchronizing networking model
I was going through the Tribes network model and the network model used in Quake3. What I understand is that Tribes is more of an event based model where as the Quake model uses game states and delta ...
1
vote
1
answer
201
views
Books that discuss practical rendering techniques? [closed]
I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
5
votes
1
answer
212
views
How do I disable the graphical output of Quake 3?
I have been working with the Quake 3 source code for a few weeks now and am in the process of integrating a custom bot as part of my M.S. thesis. I am using a machine learning algorithm to allow the ...