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Questions tagged [quake3]

0 votes
0 answers
37 views

GTKRadiant doesn't load any assets for Quake 1

I recently decided to see if I could make any maps for Quake 1, seeing how it got a revival recently from Night Dive's remaster. I downloaded GTKRadiant, and I keep messing with the software's ...
Caturday Saint's user avatar
1 vote
0 answers
133 views

How can I efficiently make a delta snapshot that accounts for entities/components that have been added/removed?

In reference to the snapshot and delta compression approach popularized by Quake 3, but with ECS. Understand the delta should only contain changes — makes sense. However, if a snapshot delta no longer ...
Adrian's user avatar
  • 121
1 vote
0 answers
279 views

Does anyone know any 'no-interface' game engines? [closed]

What I'm looking for: I've been searching for a while now for any no-interface game engines (What I mean by that Is something like the Source Engine where other than than the level editor It's nothing ...
Fichko's user avatar
  • 19
1 vote
0 answers
290 views

Interpolation hitches caused by Quake-like client-server design

I'm building a very small multiplayer shooter game. I'm facing a problem related to interpolation. In order to explain the problem I have to give an overview of the client-server design of my game (it'...
user115675's user avatar
0 votes
1 answer
384 views

Is Quake 3's shader language copyrighted?

Right now I am using Quake 3 tools to make maps for my graphics engine, to have some kind of start and an idea on how to build one from scratch. I know that the BSP format is copyrighted and maps made ...
Hermetix's user avatar
  • 507
0 votes
1 answer
180 views

Lightmaps from RTCW BSP file not being rendered correctly

I'm trying to recreate a Return To Castle Wolfenstein renderer using Direct3D 11, but I can't seem to be able to render the lightmaps as they should be. I have not found much information on the ...
Hermetix's user avatar
  • 507
-5 votes
1 answer
1k views

Quake Physics ported to Unreal Engine? [closed]

My eSport mod needs the Quake 3 physics -- as well as some modern engine features. Options are either: Quake Engine: Upgrade/develop new rendering,etc component(s) Unreal Engine: Port physics. Going ...
HTDE's user avatar
  • 113
1 vote
0 answers
190 views

Missing faces in Quake 3 BSP [closed]

I'm attempting to write a level viewer for Quake 3 levels (repo here). I've got some of the way towards it, but for every level I try to view with it I get lots of missing faces. (image from Dustbowl) ...
nonsince's user avatar
3 votes
1 answer
503 views

Quake 3 Gravity

From "Quake 3 Networking Primer": The server accepts client commands as they arrive. It makes one call to the VM per client command. This is the only time that players are ever updated. (That's ...
Newbe763547634's user avatar
-1 votes
1 answer
1k views

Understanding some variable names in the quake engine

I am doing a bit of research for a project about air acceleration in the quake engine. I have a question about the names of the variables and their definitions. The code that I am looking at is https:...
lyna's user avatar
  • 27
-2 votes
2 answers
371 views

What does this code mean in the source engine [closed]

I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax. The ...
lyna's user avatar
  • 27
2 votes
0 answers
79 views

postprocessing shader destroying viewport on linux?

Basically I implemented gamma correction into a q3 based game to get rid of the annoying SetDeviceGammaRamp. On windows and macosx everything works fine, but on linux it draws garbage. It looks like ...
ouned's user avatar
  • 21
2 votes
3 answers
4k views

Event-driven vs state synchronizing networking model

I was going through the Tribes network model and the network model used in Quake3. What I understand is that Tribes is more of an event based model where as the Quake model uses game states and delta ...
Izaaz's user avatar
  • 123
1 vote
1 answer
201 views

Books that discuss practical rendering techniques? [closed]

I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
Aleksandras Coldberg Ševčenko's user avatar
5 votes
1 answer
212 views

How do I disable the graphical output of Quake 3?

I have been working with the Quake 3 source code for a few weeks now and am in the process of integrating a custom bot as part of my M.S. thesis. I am using a machine learning algorithm to allow the ...
Tyler Goeringer's user avatar

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