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Questions tagged [interpolation]

The practice of estimating a result (usually numeric) based on a set of known results.

0 votes
0 answers
44 views

What are some methods of adding smooth, frame indpendent, camera recoil/punch?

I've run into a bit of a brick wall on this topic. I've only been able to achieve either only frame independent recoil, or smooth recoil. But not the other. I think the main source of the problem is ...
Pen's user avatar
  • 13
1 vote
0 answers
42 views

How to smoothly blend a 3D rotation which is exactly 180° in Unity?

I have a player capsule which I want to face the same cardinal direction as the key pressed. For example, pressing W will make the player face the camera's current ...
Yong Yun Jing's user avatar
2 votes
1 answer
310 views

Interpolation over a sequence of quaternions

I am trying to interpolate over a sequence of rotations represented by quaternions. I am currently employing Squad (Spherical and Quadrangle Interpolation). I successfully applied the function to 4 ...
Chaos's user avatar
  • 123
0 votes
1 answer
131 views

How to blend camera when switching between 2 characters?

I'm trying to set up a system in UE4.27 where I can switch between 2 characters. It works but when I tried to include a camera blend, it still switches character but the camera just jumps and doesn't ...
Kevin Nisbet's user avatar
0 votes
0 answers
42 views

Drifting local time vs server time synchronization

Imagine a server sending you (the client) game snapshots each 30ms. Your interpolation time is set at around 100ms, so ideally you are interpolating between 4th and 3rd snapshot, so by the time you ...
artemonster's user avatar
0 votes
0 answers
37 views

Interpolation between arbitrary placed light probes

I am at the beginning of implementing light probes. The light probes however are arbitrarily placed in 3D space, i.e. they are not placed in a uniform grid. How would someone interpolate between ...
Raildex's user avatar
  • 787
1 vote
0 answers
62 views

Fixed timestep graphics jitter

I'm trying to implement the https://gafferongames.com/post/fix_your_timestep article but I have jitter on the position interpolation. video of the problem I have the following PhysX manager class ...
Mike F's user avatar
  • 103
0 votes
1 answer
313 views

Trouble getting the right Interp Speed with 'FInterp To' node

I was following this course using UE5 version 5.4.2 and building a "Handle Rotation" graph for a door that looks like this: I encountered this problem: setting the ...
Ariya Rivandi's user avatar
1 vote
0 answers
76 views

Physics interpolation given an asynchronous physics thread

I've followed https://gafferongames.com/post/fix_your_timestep/ to do interpolated physics. I have a separate thread entirely from my graphics thread. I use vulkan which allows me to do asynchronous ...
Krupip's user avatar
  • 1,793
1 vote
2 answers
530 views

Interpolating server updates with client prediction: how to actually find time variable

I'm working on a 3D web game with client-side prediction, etc. I have implemented interpolation for my entities, but it seems a bit laggy sometimes even on localhost. First I will describe the ...
Pumpudu's user avatar
  • 11
0 votes
0 answers
208 views

Fix stuttering with fixed time step and interpolation

I am trying to fix my stuttering by using a fixed time step, but I seem to be missing something because it is not working. Can someone look at this and see what is missing? ...
wtcl's user avatar
  • 1
1 vote
1 answer
518 views

D3D12: how to enable perspective correction when interpolating UV coordinates?

Good morning, I am currently running into a UV interpolation issue with D3D12 that looks like this: Is there something that needs to be set when initialising the pipeline so that the GPU does the ...
Mike Tearon's user avatar
0 votes
1 answer
535 views

How do you determine which 4 pixels to interpolate, using bilinear interpolation?

I read about bilinear interpolation on Wikipedia and many sources, but I still don't understand how do you determine which four pixels to interpolate. For example, if I have 5 pixels(y=0), do I ...
is code's user avatar
  • 21
0 votes
1 answer
189 views

Network racing game position interpolation jitters a lot

I'm making multiplayer racing game and I have problem with interpolating position.. Here's the sequence. Server simulate the world and send vehicle transform packet through UDP socket every 33ms to ...
Tomson's user avatar
  • 3
-1 votes
2 answers
201 views

How to interpolate angular data properly

I have been trying to interpolate raw angular data in degree (for a flow map grid) but any attempt fails because there is always two path, and I can't figure out how to interpolate on the shorter one ...
user29244's user avatar
  • 327

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