All Questions
1,152 questions
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How can I fix the rotation on a sprite normal map in Unity?
I'm making a 2D ball game in Unity v6.0, now in the process of adding some 2D lighting.
The player ball is a circle sprite. To make it look like a sphere, the sprite has a normal map added as a ...
1
vote
0
answers
50
views
Creating a large number of GameObjects asynchronously
I am creating a 2D procedural terrain using many Tile GameObjects. To make this infinite (and more performant), I dynamically load and unload chunks based on the players position and a variable ...
2
votes
0
answers
117
views
How to prevent glitches in script-driven animations?
I have animations that are played via script. Occasionally, glitches occur at runtime that I can't explain. Here is an example:
These glitches do not occur consistently but appear in almost all ...
1
vote
0
answers
38
views
How to hide a Sprite unless it is illuminated by a Light 2D?
I want to have a sprite that is invisible when outside of light, and visible when inside of light.
I created a new Custom Lit Shader Graph in Unity 6 with the following setup:
I then created a player ...
0
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0
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33
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Controlling Rendering Order of Multiple Canvases in Additive Scenes with Screen Space - Overlay in Unity
Question:
In Unity, I have multiple additive scenes, each with its own camera and Canvas. The Canvases are set to Screen Space - Overlay and use their respective scene cameras. All Canvases are on the ...
1
vote
1
answer
92
views
Material with Shader Graph does not fit sprite shape
I am having an issue with shader graphs. I have made a shader to put textures on white sprites. The texture itself shows properly and I can tweak the size without any problems. The issue is that it ...
0
votes
3
answers
141
views
How to use a Shader Graph to layer a texture over a sprite without being affected by the sprite's alpha?
I have a hexagon sprite MainTex over which I want to render an outline texture SecondaryTex independent of the alpha value of the MainTex. Since I have a fairly large grid with many hexagons, two ...
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votes
1
answer
85
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Shrink a Circle's Radius Without Deformation Until It's a Solid Spot
I need to shrink the radius of a ring without deforming it by shrinking it's outline(the way scaling it would).
I need to do this until the hollow fill is gone and its a solid spot.
Here's an example:
...
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1
answer
76
views
How to calculate the border hexagons in a grid with blocking elements?
I have a hexagon grid with cubic coordinates. I want to calculate clockwise all border hexagons for a given movement range. At the moment, I am iterating every neighbor that is not in the range and is ...
1
vote
1
answer
95
views
How do I render a sector (pie/cake slice) of a circular Unity 2D GameObject?
I have a circular GameObject in Unity 2D with a SpriteRenderer attached.
I want to attach a custom component to my ...
0
votes
1
answer
88
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Materials created from JPG images not working for new Universal 2D project with URP pre-configured 2D Renderer
I have Unity version 6000.0.30f1, and I've started a new 2D project with the option Universal 2D - ...
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votes
1
answer
119
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Making 3D maps with 2d tiles for a top down game in Unity
I'm working on a 3d game in unity that looks 2d from having an orthographic camera and 2d sprites, similar to Enter the Gungeon (https://twitter.com/dodgerollgames/status/593625936131653632?lang=en).
...
0
votes
1
answer
29
views
Cannot resolve symbol 'detectCollisions' on Rigidbody2D
I'm simply trying to disable collisions for a Rigidbody2D:
rb.isKinematic = true;
rb.detectCollisions = false;
as per: https://...
0
votes
0
answers
20
views
Adjusting Minimap Camera Viewport Indicator to Account for Occlusion of Camera by UI
I am working on a 2D RTS game in Unity. One thing I want to represent is a minimap indicator that shows the camera's viewport. I got it working, but it doesn't reflect how the camera is occluded by ...
1
vote
2
answers
182
views
How to make ball rotation in billiard look more natural?
I'm working on a billiard game in Unity (2D), where I used 3D sphere visually and I'm trying to make the ball's rotation look natural as it moves across the table or hit another. I've got the ball ...