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0 votes
1 answer
174 views

3D Dark Souls lock-on code: Player moves around target in a spiral, not perfect circle

I'm working on a 3D game in Unity that requires lock-on, or Z, targeting found in games like Dark Souls and Legend of Zelda: Ocarina of Time. The code that I have achieves my intended goals fairly ...
FireStriker's user avatar
0 votes
0 answers
32 views

In Unity, how can I check whether two objects are sliding on each other or rolling against one another?

I'm coding a script to make objects emit appropriate noises on contact with other objects, with different sounds for isolated impacts, sliding, and rolling. Impacts work just fine, but for the other ...
Luca Ballanzeddu's user avatar
0 votes
0 answers
23 views

I want to change the tint of my panoramic skybox for daylight cycle

So i am trying to create a daylight cycle, where it switches between two panoramic images. The change happens slowly one over 2 minutes and the other over 3. During this the fog and light changes ...
Jeppe Bjørnson's user avatar
0 votes
1 answer
100 views

Kinematic "dive bomb" motion toward a moving target

Context: infinite runner, stationary player, obstacles move toward player. I have an asteroid that currently Vector3.MoveTowards a moving target e.g. a "rubble&...
David Fox's user avatar
  • 123
0 votes
1 answer
276 views

Understanding transform.forward vs. Converting World Space Forward to Local Space for Ray Drawing

I'm working in Unity and trying to visualize the forward direction of a GameObject. I came across two approaches: Using transform.forward: ...
Abhinay Singh Negi's user avatar
1 vote
1 answer
114 views

How to call every method with a certain name from a set of classes in C#

I have the following case: I have a class called App.cs and here I have a function called Render, that runs once every frame: ...
Bogdan's user avatar
  • 111
0 votes
0 answers
137 views

How to stop object with joints flying away at high velocity on collision?

I am currently making a game where the player constructs vehicles out of blocks. I am achieving this through having rigidbodies for each 'group of blocks' separated by 'function blocks' (e.g. motors, ...
Renexx's user avatar
  • 1
0 votes
0 answers
86 views

How to change the locomotive status from moving in a spline to moving in the next spline when it meets the next rail?

I want to make a train that can move in a curve. I have downloaded a Train Spline Walker unity package. That package can generate a spline, and the train's locomotive will move in the spline with a ...
Duy Hạnh Trần's user avatar
0 votes
1 answer
144 views

Gap between two 3D objects in Unity

Quick question related to Unity: if I have two objects (A and B) to create some tunnel, how can I make a constant gap? I thought of having A and B instantiated with a random value to start with; ...
Zeid Tisnes's user avatar
0 votes
1 answer
800 views

Mirror a 3d position vector3 based on a vector3 and rotation

I have a point in 3d space and a coordinate with angle (a imaginary plane) Here's my input data : A ) a vector3 which defines a position in world space B ) a vector3 which defines a mirror position C )...
Cyclone's user avatar
  • 51
1 vote
2 answers
728 views

Why is Vector3.ProjectOnPlane() "drifting" further from desired rotation on steep slopes

I'm writing a simple player movement script in Unity 3D, and I've been using Vector3.ProjectOnPlane() to accomplish slope/ramp movement. For the most part, this ...
Mr. Slug's user avatar
0 votes
1 answer
61 views

A point on a sphere surface needs to be converted to origin coordinate

I have a central point, a planet is moving around it on the orbit A (a circle) And the planet is rotating at a certain speed on its axis ( B ) I have a Data Structure representing the Base Mesh ...
Slater's user avatar
  • 105
1 vote
1 answer
718 views

How to scale all meshes of various scales to a unit scale

I have a few objects with different scales i want to make a scene where all objects are scaled proportionally to everything else, something like a normalize function for a mesh. How would I go about ...
Jackson Hurt's user avatar
-1 votes
1 answer
89 views

I want to use a number that I got using Debug.Log, and use it later in a game over screen to show a score

How can I save this number as a variable to use in a game over screen? This is my code to get the number public void StopCount () { Debug.Log(disRun); }
Seb's user avatar
  • 1
0 votes
0 answers
33 views

How to unlock a level using a textbox question (with one correct answer)?

I'm currently working on a 3D Unity game that has 3 levels, but each level has to be unlocked by answering a question to walk through the door leading to the next level. I have a next level trigger ...
Tasneem A.'s user avatar

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