All Questions
10 questions
1
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0
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40
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How to add dirt/ground variance to the bottom of my mountain/platform in Unity?
I have a cliff in my game. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really ...
0
votes
0
answers
28
views
Select polygon (and create submesh) by color of texture?
For a procedural unity mesh operation:
What is a performant way to select polygon (and create submesh) by color of texture?
Raycast hit a point on the mesh, then paint bucket search for the same ...
3
votes
1
answer
3k
views
How can I map a texture around a sphere without a seam?
I am attempting to wrap a texture around a sphere without any warping using Unity's Shader Graph. I have been following this StackExchange answer, and have semi-successfully converted their shader ...
1
vote
2
answers
2k
views
Is it better to load all of the scene at once or load small parts of it as the player moves?
I want to create a lot of detail in my game but I don’t want to kill the frame rate tracking all the models and movements (like all the grass). Will loading them in pieces save the frame rate or will ...
0
votes
1
answer
3k
views
Draw onto an object's texture based on a raycast hit position in world space
I am trying to get the world position of a pixel inside a fragmented shader.
Let me explain. I have followed a tutorial for a fragmented shader that let's me paint on objects. Right now it works ...
1
vote
1
answer
891
views
Project 360 video on the inside of a iso sphere / polygon sphere
I'm creating a game in Unity. I have a iso sphere or polygon sphere, and I want to project a 360 video on the inside of the polygon sphere.
I've learned thow to put a 360 video on the inside of a ...
3
votes
0
answers
67
views
Weird texture applied
So I applied the baked texture (on the right side of screen shot) but it shows in this manner. What is the problem? I made the model in Blender and also the baked image. The house consists of ...
1
vote
0
answers
193
views
Problems exporting meshes to Unity 5
After creating a tree (Scots Pine) in SpeedTree Cinema v7.1.1 I exported it as a .FBX ascii file to Unity 5 and I encountered a problem; the leaf material, while viewing it in Unity 5, can only be ...
5
votes
1
answer
440
views
Reflection areas on texture
I have a wheel model. It's use Reflected Diffuse shader and only one texture and only one material. So it should seen like that, right?
But it's seen like that:
I'm really curious about that. What is ...
1
vote
1
answer
155
views
Texture not working on object
I have a project that I'm having a bit of trouble with. Let me try and explain. In short, I'm trying to apply a texture to an object, but instead it is a solid color.
I built a building in "Autodesk ...