All Questions
7 questions
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RunUAT Error: Automation was unable to run successfully (unreal engine 4.26.2)
I have completed my setup in Mac OS and configured all android dependencies like SDK, NDK, and JDK.
but whenever I tried to package my project it shows an error
I tried with a completed fresh project ...
1
vote
1
answer
520
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Native crashes on UE4 android game only in distribution build
As I build my game for development mode and install it directly from apk file to my device, it runs without errors and doesn't crash, there are in-game ads and it is able to get variables from game-...
0
votes
0
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260
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Alternatives to bloom for glow?
I am making an android game. Mobile phones are usually very limited in graphics capability and so I do not want to use standard post-process bloom due to performance drawbacks.
However I do want to ...
0
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1
answer
1k
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Is MSAA broken in Unreal 4.14?
I'm trying to use the new forward rendering with MSAA in GearVR, on a Galaxy S6. But there's definitely no antialiasing going on. At all.
After a lot of time searching online and in the editor I ...
0
votes
1
answer
3k
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How to test an android game made in Unreal Engine 4
I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
0
votes
1
answer
376
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Android development in Unreal with an existing project
I am currently using an Unreal 3 project that has been targeted for multiple devices. Originally, it was targeted for iOS and now I want to try and build it for Android. The project is capable of ...
5
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5
answers
32k
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How can the Unreal Development Kit be used with Android?
I've read the UDK will support Android development, I checked the download page on the site and found nothing related to Android.
also read that Dungeon Defenders Android game was built with Unreal ...