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Questions tagged [unreal]

The Unreal Engine. Not to be confused with the free UDK.

0 votes
1 answer
62 views

How to Rotate a Sphere around a Tilted Axis in a 3D space

I'm developing a game with Unreal Engine 5.4.4. In the game, I'm trying to rotate a sphere around its Z axis. If I put the sphere on the map and add a rotation around its Z axis is easy. I only have ...
VansFannel's user avatar
0 votes
0 answers
24 views

AR Tracking Solutions in Unreal Engine

I'm working on an AR dental project in Unreal Engine and need to accurately overlay a 3D teeth model onto a real jaw . I need an AR tracking solution that allows me to input my camera's intrinsic ...
melina araabi's user avatar
0 votes
1 answer
46 views

Post process effect with sphere mask is offset until the window is resized

I am having a weird issue with the position of my sphere mask. Here is what it looks like currently: The white disc should be directly under the player character, not shifted off to the side. ...
Juicef's user avatar
  • 129
2 votes
2 answers
114 views

How to create tolerable 3D levels

Currently I am working on small puzzle game in Unreal Engine 5 in order to learn engine itself and figure out my own process of making games. I implemented many interactive elements and systems with ...
aFku's user avatar
  • 21
0 votes
0 answers
20 views

Save character positions from multiple levels?

I'm currently working on an open world game. The main open world is a single level but specific bigger buildings/areas have their own level. When I now use Unreal's SaveGame function, is there a way ...
AdrianDevProjects's user avatar
1 vote
1 answer
98 views

Is there a way to determine if a Nav Link Proxy is encountered while finding a path between two points in Unreal Engine?

Problem definition: I have an AI (zombie) that is destroying a special object to reach a specific location. The object is stored as a blackboard value and is a child actor of a NavLink(To trigger ...
Imantion's user avatar
0 votes
1 answer
245 views

How to make an enemy able to walk on walls in Unreal Engine?

I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls. For exemple: let's say the enemy is running towards the player and he gets shot. ...
ahmed's user avatar
  • 1
1 vote
1 answer
56 views

UMG Drawing Delay

Is there any way to delay the re-rendering of a widget when you clear its children? I am trying to clear my inventory widget of all the children widgets, then re-add them (sort of a clear and refresh ...
illmortem's user avatar
0 votes
0 answers
21 views

World Position Offset from Realtime Virtual Texture when loading level

I have a grid of instanced meshes where I’m using an RVT with the landscape world height to feed into the material of the grid so it deforms to the landscape. Issue is, if I load into the level ...
Lethe's user avatar
  • 1
1 vote
0 answers
129 views

Converting a Transform from Unity's Coordinate System to Unreal Engine's

I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others). Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...
Benjamin Danger Johnson's user avatar
0 votes
0 answers
35 views

How to use multiple animation blueprints given an array of AnimInstances?

My custom skeletal mesh component has a variable called AnimClassArray which takes an array of UAnimInstance / ABP Animation ...
M. R. M.'s user avatar
  • 141
0 votes
1 answer
35 views

Unreal engine export fbx with light intensity from level sequence

How to just export the light I animated to blender as I have to blend the two renders together with same light-intensity animation?
softyoda yoann's user avatar
0 votes
1 answer
90 views

I'm having trouble loading my save file after opening a level

I'm working on save game system and I want to restore the level on load (or open the one from the save game) The only problem is once I use the open level node the rest of the properties don't get ...
ahmed's user avatar
  • 1
0 votes
1 answer
46 views

Export Unreal assets and import into new project?

Imagine a scenario where you spend a ton of time creating a virtual world in Unreal but then decide you want to enlarge the landscape area. Is there a way to export all the assets and their scaling/...
Sutts's user avatar
  • 3
0 votes
1 answer
35 views

Using UE_LOG in a Plugin

I am working on a plugin for Unreal Engine. In it, I use UE_LOG with a custom log category named "Goap". In DebugGame build everything is OK. However in any Editor build in the .cpp file for ...
SigmaKlim's user avatar

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