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How to create tolerable 3D levels

Forget the art for a moment. Are you able to "block out" your levels, to build them out of untextured blocks that may not look good but let you see how the player can move through a space? ...
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How to create tolerable 3D levels

The thing people miss the most when designing levels is screen space budgeting. Think about how much of the screen you want key game elements to take up and work your way out from there. With puzzle ...
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