Calibrated Sculk Sensor

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For the normal sculk sensor, see Sculk Sensor.
Calibrated Sculk Sensor
Renewable

Yes

Stackable

Yes (64)

Tool
Blast resistance

1.5

Hardness

1.5

Luminous

Yes (1)

Transparent

Yes

Waterloggable

Yes

Flammable

No

Catches fire
from lava

No

A calibrated sculk sensor is a craftable type of sculk sensor that functions similarly, but detects vibrations more quickly and from further away. Its amethyst-covered input side can be powered to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an amethyst block next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors.

Obtaining

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Breaking

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A calibrated sculk sensor can be broken with any tool, but hoes are the quickest. It drops itself only if mined with any tool enchanted with Silk Touch. If mined with a non-Silk Touch tool, it drops 5 experience instead.

Block Calibrated Sculk Sensor
Hardness 1.5
Tool
Breaking time (sec)[A]
Default 2.25
ItemSprite wooden-hoe.png: Sprite image for wooden-hoe in MinecraftWooden 1.15
ItemSprite stone-hoe.png: Sprite image for stone-hoe in MinecraftStone 0.6
ItemSprite copper-hoe.png: Sprite image for copper-hoe in MinecraftCopper 0.45
ItemSprite iron-hoe.png: Sprite image for iron-hoe in MinecraftIron 0.4
ItemSprite diamond-hoe.png: Sprite image for diamond-hoe in MinecraftDiamond 0.3
ItemSprite netherite-hoe.png: Sprite image for netherite-hoe in MinecraftNetherite 0.25
ItemSprite golden-hoe.png: Sprite image for golden-hoe in MinecraftGolden 0.2
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Speed.

Crafting

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Ingredients Crafting recipe
Amethyst Shard +
Sculk Sensor
Invicon Amethyst Shard.png: Inventory sprite for Amethyst Shard in Minecraft as shown in-game linking to Amethyst Shard with description: Amethyst ShardInvicon Amethyst Shard.png: Inventory sprite for Amethyst Shard in Minecraft as shown in-game linking to Amethyst Shard with description: Amethyst ShardInvicon Sculk Sensor.png: Inventory sprite for Sculk Sensor in Minecraft as shown in-game linking to Sculk Sensor with description: Sculk SensorInvicon Amethyst Shard.png: Inventory sprite for Amethyst Shard in Minecraft as shown in-game linking to Amethyst Shard with description: Amethyst Shard
Invicon Calibrated Sculk Sensor.png: Inventory sprite for Calibrated Sculk Sensor in Minecraft as shown in-game with description: Calibrated Sculk Sensor

Usage

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When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will strongly power the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block.

An activated calibrated sculk sensor. Only the block below the sensor is strongly powered. All other sides react as if the sensor itself is strongly powered, excluding the side with the amethyst stripe.

The calibrated sculk sensor is different from the basic sculk sensor in multiple ways:

  • can detect vibrations within a distance of 16 blocks, instead of 8.
  • is activated for 10 game ticks after detecting a vibration instead of 30 game ticks
  • can be filtered (see below) to react only to some sounds.
  • one side does not emit a redstone signal when activated (the side with the amethyst stripe).

When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.)

Filtering

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When a redstone signal powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.

Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.

Vibration frequency

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Main article: Vibration
This section needs expansion.
 
You can help by expanding it.
Instructions: Bedrock Edition values

Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.

Output Vibration type Game event Description
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 1 Step minecraft:step Player or entity steps
Swim minecraft:swim Player or entity swims, or boat paddles
Flap minecraft:flap Entity flaps (bat)
Resonate 1 minecraft:resonate_1
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 2 Projectile Land minecraft:projectile_land Projectile lands (Snowball hits a block)
Hit Ground minecraft:hit_ground Player or entity hits ground after a jump or fall
Splash minecraft:splash Player or entity splashes in water, enters water or enters bubble column
Resonate 2 minecraft:resonate_2
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 3 Item Interact Finish minecraft:item_interact_finish Any interaction using a shield, spyglass, or bone meal
Projectile Shoot minecraft:projectile_shoot Projectile is shot (can be an arrow, a firework, etc.)
Instrument Play minecraft:instrument_play Goat horn plays
Resonate 3 minecraft:resonate_3
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 4 Entity Action minecraft:entity_action Entity roars (Ravager), entity shakes water off (wolf after swimming), entity holds or stops holding item (Villager, copper golem, fox, allay), sniffer digs, armadillo rolls up or unrolls, or creaking stops or starts moving
Elytra Glide minecraft:elytra_glide Player glides
Unequip minecraft:unequip Armor gets unequipped from an armor slot or an armor stand
Resonate 4 minecraft:resonate_4
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 5 Entity Dismount minecraft:entity_dismount Player dismounts from a mount or vehicle
Equip minecraft:equip Armor gets equipped to an armor slot or an armor stand
Resonate 5 minecraft:resonate_5
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 6 Entity Mount minecraft:entity_mount Player mounts a mount or vehicle
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear A sheep, mooshroom, or bogged gets sheared
Resonate 6 minecraft:resonate_6
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 7 Entity Damage minecraft:entity_damage Entity takes damage
Resonate 7 minecraft:resonate_7
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 8 Drink minecraft:drink Entity drinks (i.e. uses a bottled liquid or milk bucket)
Eat minecraft:eat Entity eats.
This includes players eating items, sheeps attempting to eat grass, and pandas finishing eating bamboo.
Not triggered by horses grazing, players feeding other animals, or frogs eating slimes and magma cubes
Resonate 8 minecraft:resonate_8
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 9 Container Close minecraft:container_close Container (chest, barrel, shulker box) closes
Block Close minecraft:block_close Door, trapdoor, or fence gate closes
Block Deactivate minecraft:block_deactivate Block deactivation (piston retracts, lever is switched off, button or pressure plate turn off)
Block Detach minecraft:block_detach Tripwire gets detached from a tripwire hook
Resonate 9 minecraft:resonate_9
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 10 Container Open minecraft:container_open Container (chest, barrel, shulker box) opens
Block Open minecraft:block_open Door, trapdoor, or fence gate opens
Block Activate minecraft:block_activate Block activation
A dispenser, piston, button, lever, or pressure plate is powered.
Not triggered by a crafter, dropper, or jukebox
Block Attach minecraft:block_attach Tripwire gets attached to a tripwire hook
Prime Fuse minecraft:prime_fuse TNT block or creeper is ignited
Note Block Play minecraft:note_block_play Note block plays a note
Resonate 10 minecraft:resonate_10
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 11 Block Change minecraft:block_change Block changes state (chiseled bookshelf, lectern, composter, decorated pot, bell ringing, item frame etc.)​[more information needed]
Resonate 11 minecraft:resonate_11
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 12 Block Destroy minecraft:block_destroy Block destruction
Triggered by block breaking, removing a block required to support it, or pushing it with a piston (if the block is broken when moved).
Not triggered when blocks are destroyed by an explosion.
Fluid Pickup minecraft:fluid_pickup Liquid is picked up into a glass bottle or empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a potion from a cauldron[Bedrock Edition only])
Resonate 12 minecraft:resonate_12
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 13 Block Place minecraft:block_place Block placement
Fluid Place minecraft:fluid_place Fluid placement
Resonate 13 minecraft:resonate_13
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 14 Entity Place minecraft:entity_place Entity placement
Triggered by vehicle, armor stand, or item frame is placed; or a mob is spawned via spawn egg, mob spawner, creaking heart, or evoker magic
Not triggered by random mob spawning or breeding
Lightning Strike minecraft:lightning_strike Lightning strikes
Teleport minecraft:teleport Endermen, shulker, or player eating a chorus fruit teleports.
Not triggered by wolves, cats, or ender pearls.
Resonate 14 minecraft:resonate_14
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 15 Entity Die minecraft:entity_die Entity dies or is broken (vehicle, armor stand, or item frame), firework finishes
Explode minecraft:explode TNT, end crystal, bed, respawn anchor, creeper, ghast fireball, or wither skull explodes
Resonate 15 minecraft:resonate_15


Piston interactivity

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Calibrated sculk sensors cannot be moved by pistons or sticky pistons.

Vibration resonance

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When a calibrated sculk sensor detects a vibration, any adjacent block of amethyst re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by sculk sensors and other calibrated sculk sensors. If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength.

Sounds

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A calibrated sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.

Generic

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Java Edition:

BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft sculk_sensor sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.sculk_sensor.breaksubtitles.block.generic.break0.90.9616
​Block placedBlocksWhen the block is placedblock.sculk_sensor.placesubtitles.block.generic.place0.80.9616
​Block breakingBlocksWhile the block is in the process of being brokenblock.sculk_sensor.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.sculk_sensor.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.sculk_sensor.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft sculk_sensor sound type
SoundClosed captions
[upcoming]
SourceDescriptionIdentifierTranslation key
[upcoming]
VolumePitch
​Block brokenBlocksOnce the block has brokenbreak.sculk_sensorsubtitles.block.generic.break0.80.8-1.0
​Block placedBlocksWhen the block is placedplace.sculk_sensorsubtitles.block.generic.place0.80.8-1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.sculk_sensorsubtitles.block.generic.hit0.350.5
​FootstepsPlayersFalling on the block with fall damage or the player flying with elytrafall.sculk_sensorsubtitles.block.generic.footsteps0.41.0
​FootstepsPlayersWalking on the blockstep.sculk_sensorsubtitles.block.generic.footsteps0.171.0
​FootstepsPlayersJumping from the blockjump.sculk_sensorsubtitles.block.generic.footsteps0.121.0
​Something falls on a blockPlayersFalling on the block without fall damageland.sculk_sensorsubtitles.block.generic.fall0.141.0

Unique

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Sculk Sensor clicksBlocksWhen a calibrated sculk sensor detects a vibrationblock.sculk_sensor.clickingsubtitles.block.sculk_sensor.clicking0.730.8-1.016
​Sculk Sensor stops clickingBlocksWhen a calibrated sculk sensor deactivatesblock.sculk_sensor.clicking_stopsubtitles.block.sculk_sensor.clicking_stop0.620.8-1.016
​Amethyst resonatesBlocksWhen an amethyst block re-emits a vibrationblock.amethyst_block.resonatesubtitles.block.amethyst_block.resonate1.0varies[sound 1]48
  1. Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies 2n1212. It uses the same equation that note blocks do.

Bedrock Edition:

Sounds
SoundClosed captions
[upcoming]
SourceDescriptionIdentifierTranslation key
[upcoming]
VolumePitch
​Sculk Sensor clicksBlocksWhen a calibrated sculk sensor detects a vibrationpower.on.sculk_sensorsubtitles.block.sculk_sensor.clicking0.730.8-1.2
​Sculk Sensor stops clickingBlocksWhen a calibrated sculk sensor deactivatespower.off.sculk_sensorsubtitles.block.sculk_sensor.clicking_stop0.620.8-1.2
​Amethyst resonatesBlocksWhen an amethyst block re-emits a vibrationresonate.amethyst_blocksubtitles.block.amethyst_block.resonate3.0varies[sound 1]
NoneNone[sound 2]NoneUndefined sound eventblock.sculk_sensor.clickingNone[sound 2]1.00.73
NoneNone[sound 2]NoneUndefined sound eventblock.sculk_sensor.clicking_stopNone[sound 2]1.00.62
  1. Uses the same system as Java Edition.[verify]
  2. a b c d Empty events do not have this parameter set.

Data values

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Java Edition:

NameIdentifierForm Translation key
BlockSprite calibrated-sculk-sensor.png: Sprite image for calibrated-sculk-sensor in Minecraft Calibrated Sculk Sensorcalibrated_sculk_sensorBlock & Item block.minecraft.calibrated_sculk_sensor
NameIdentifier
BlockSprite calibrated-sculk-sensor.png: Sprite image for calibrated-sculk-sensor in Minecraft Block entitycalibrated_sculk_sensor

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Block tags Translation key
BlockSprite calibrated-sculk-sensor.png: Sprite image for calibrated-sculk-sensor in Minecraft Calibrated Sculk Sensorcalibrated_sculk_sensor835Block & Giveable Item[i 2]Identical[i 3]
(Numeric: -580)
minecraft:is_hoe_item_destructible tile.calibrated_sculk_sensor.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.
NameSavegame ID
BlockSprite calibrated-sculk-sensor.png: Sprite image for calibrated-sculk-sensor in Minecraft Block entityCalibratedSculkSensor

Block states

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See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the calibrated sculk sensor's amethyst input is facing.
The opposite from the direction the player faces while placing the calibrated sculk sensor.
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The calibrated sculk sensor's current power level.
sculk_sensor_phaseinactiveactive
cooldown
inactive
Whether or not the calibrated sculk sensor is active.​[more information needed]
waterloggedfalsefalse
true
Whether or not there's water in the same place as this calibrated sculk sensor.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the calibrated sculk sensor's amethyst input is facing.
The opposite from the direction the player faces while placing the calibrated sculk sensor.
sculk_sensor_phaseNot Supported00
1
2
UnsupportedThe calibrated sculk sensor phase.​[more information needed]


Block data

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A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.

Java Edition:

  • [NBT Compound / JSON Object]: Block entity data.
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    • [Int] last_vibration_frequency: The frequency of the last vibration.
    • [NBT Compound / JSON Object] listener: The vibration event listener for this sculk shrieker, sculk sensor, or calibrated sculk sensor.
      • [NBT Compound / JSON Object] event: Exists only if there is an incoming vibration.
        • [Float] distance: The distance between this vibration's source and the block.
        • [String] game_event: The resource location of the vibration event that caused the current incoming vibration.
        • [NBT List / JSON Array] pos: The coordinates of the source of this vibration.
          • [Double]: X coordinate.
          • [Double]: Y coordinate.
          • [Double]: Z coordinate.
        • [Int Array] projectile_owner: If the vibration was caused by a projectile, this is the UUID of the entity that launched the projectile. Does not exist if vibration was not caused by a projectile.
        • [Int Array] source: The UUID of the entity that caused the vibration. Does not exist if vibration was not caused by an entity.
      • [Int] event_delay: How many ticks remain until triggered by the vibration. Set to 0 if there is no incoming vibration
      • [NBT Compound / JSON Object] selector: The data of the vibration selector.​[more information needed]
        • [Long] tick: The game time when the vibration occurs, or -1 if there is no vibration to choose from.​[more information needed]
        • [NBT Compound / JSON Object] event: Candidate game event, with the same structure as the [NBT Compound / JSON Object] event tag above.​[more information needed]

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Videos

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History

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Mention

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October 12, 2020Brandon Pearce mentioned adding "habituation" to the sculk sensor.

Java Edition

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Java Edition
1.1720w49a Added unused textures for calibrated sculk sensor to the game files (specifically to the assets/minecraft/textures/blocks directory).
The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlaid on the amethyst texture.
However, the sculk sensor side texture used is actually the pre-release one shown in Minecraft Live 2020.
The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.
21w13aRemoved texture files from the game files.[1]
1.2023w12a Added calibrated sculk sensors.
23w14aCalibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks.
Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds.
Calibrated sculk sensors now accept signals into the calibration input side more consistently with other redstone components.
Calibrated sculk sensors can now be activated by sniffer digging.
Calibrated sculk sensors can now glow when they trigger, just like a regular sculk sensor.
Default redstone output has been modified to be more reliable for distance calculations.
Calibrated sculk sensors can now strongly power the block they are placed on.
23w16a The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the amethyst cluster.
23w17aNow lasts 10 game ticks when in "Active" phase instead of 20.
Now lasts 10 game ticks when in "Cooldown" phase instead of 1.
23w18aLanding or jumping on the edge of wool no longer triggers calibrated sculk sensors.[2]
Walking on the edge of blocks now properly triggers sculk sensors.[3]
1.20.223w31aCalibrated sculk sensors can now detect totems of undying activating.
Calibrated sculk sensors can now detect witches drinking a potion.
Calibrated sculk sensors can now detect turtles clearing away sand.
Calibrated sculk sensors can now detect camels standing up, sitting down, or dashing.
23w32aVibrations no longer risk being lost on simulation distance limit.
Unequipping items emits a new unequip vibration of frequency 4.
Chiseled bookshelves emit a block_change vibration of frequency 11 when receiving books from hoppers.
Turtle eggs cracking emit a block_change vibration of frequency 11.
Turtle eggs hatching emit a block_destroy vibration of frequency 12.
Using bone meal emits an item_interact_finish vibration of frequency 3.
Fire being doused by water potion emits a block_destroy vibration of frequency 12.
Evokers evoking vexes or fangs emit an entity_place vibration of frequency 14.
Carrots being eaten by rabbits emit a block_change vibration of frequency 11.
Sweet berries being eaten by fox emit a block_change vibration of frequency 11.
Camels eating cactus emit an eat vibration of frequency 8.
1.2124w19aFrosted ice being placed by Frost Walker emits a block_place vibration of frequency 13.

Bedrock Edition

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Bedrock Edition
1.19.80
Experiment
Next Major Update
Preview 1.19.80.22 Added calibrated sculk sensors behind the "Next Major Update" experimental toggle.
1.20.0Preview 1.20.0.21Calibrated sculk sensors are now available without using the "Next Major Update" experimental toggle.
1.20.10Preview 1.20.10.20Calibrated sculk sensors can now detect the following events:
1.20.30Preview 1.20.30.20Calibrated sculk sensors can now detect the following events:
  • Throwing an eye of ender.
  • Minecarts, consistently when moving on rails while empty.
  • Collecting fish, axolotls, and tadpoles with buckets.
  • Cleaning items in cauldrons.
  • Dying leather armor in cauldrons.
  • Tipping arrows in cauldrons.
  • Using dyes to change cauldrons' water color.
  • Non-player actors event when equipping shields in their off-hand slot.
  • Preview 1.20.30.21Calibrated sculk sensors can now detect the following events:
  • Applying a nametag.
  • Evokers summoning vexes or fangs.
  • Chickens, frogs, and turtles laying eggs.
  • Using bone meal.
  • Chiseled bookshelves when books are inserted into them using hoppers.
  • Extinguishing fire.
  • Mounting or dismounting a vehicle.
  • Rabbits eating carrot crops.
  • Foxes eating sweet berry bushes.
  • Unequipping armor.
  • Placing a banner, bamboo sapling, lily pad, or a head.
  • Placing frogspawns.
  • Placing or adding sea pickles.
  • Adding/destroying a turtle egg.
  • Turtle eggs cracking.
  • Data history

    [edit | edit source]
    Bedrock Edition
    1.20.30Preview 1.20.30.20Calibrated sculk sensors now use the minecraft:cardinal_direction block state instead of direction.

    Issues

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    Issues relating to "Calibrated Sculk Sensor" are maintained on the bug tracker. Issues should be reported and viewed there.

    [edit | edit source]

    References

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    1. MC-208551 — Calibrated Sculk Sensor are unused in-game files — resolved as "Fixed".
    2. MC-252389 — When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration — resolved as "Fixed".
    3. MC-207290 — Calibrated sculk sensors don't detect vibrations while walking on the edge of a block — resolved as "Fixed".
    [edit | edit source]