Thorns
| Maximum level |
III |
|---|---|
| Primary items |
|
| Secondary items |
|
| Enchantment weight |
1 |
{
"title": "Thorns",
"rows": [
{
"field": "III",
"label": "Maximum level"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "1",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
}
],
"invimages": [],
"images": []
}
Thorns is an armor enchantment that gives a random chance to damage entities that attack the user, at the cost of increasing incurred durability damage.
Guardians and elder guardians have a Thorns-like effect that inflicts damage when their spikes are out. However, this affects only melee damage, whereas Thorns the enchantment applies to all direct attacks, including ranged.
Obtaining
[edit | edit source]Thorns can be obtained from enchanting tables, books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot.
Enchanting table maximum
[edit | edit source]Thorns III cannot be received directly through the enchanting table on any tier of armor, because their enchantability does not meet the required threshold.
Tiers that cannot receive Thorns III can have it applied to them by use of an anvil, or can be found naturally enchanted with it through certain structure loot.
Usage
[edit | edit source]While wearing any piece of armor with the Thorns enchantment, each piece independently has a Level × 15% chance of the wearer inflicting 1HP–5HP damage (*not* restricted to integer values) on anyone who attacks them, regardless of whether they were hit by a melee attack, arrow, or other projectile. The entity also gets knocked back when being attacked by the enchantment.
If the player dies as a result of Thorns damage, the death message <player> was killed trying to hurt <entity> is displayed.
Multiple worn armor items with the Thorns enchantment do stack. Each piece confers an independent chance to deal damage to the attacker as described above. However, due to the invulnerability timer, the total damage is capped at the highest individual amount of damage dealt this way, and damage may or may not be caused in individual chunks. As a result, wearing multiple pieces of high-level Thorns armor pieces not only increases the overall chance to deal damage, but also shifts the average amount of damage dealt this way towards the upper end of the possible range. (Since damage and health are both floating point numbers, the chance to literally reduce health by exactly 5.0 are next to zero. The typical maximum number of hearts lost from thorns damage is 2, but can rarely be 2½ due to rounding.)
Average damage dealt depending on the number of items with Thorns III worn are as follows:
| Items with Thorns III | Average damage dealt |
|---|---|
| 1 | 1.35HP × 0.675 |
| 2 | 1.823HP × 0.9115 |
| 3 | 2.46HP × 1.23 |
| 4 | 3.322HP × 1.661 |
Thorns applies a durability penalty to the armor. It reduces durability by an additional 2 points when inflicting damage. If multiple armor pieces are enchanted with Thorns, the durability penalty is applied to each piece that triggered (even if it didn't end up inflicting the highest damage), regardless of what level of Thorns that piece has. If the item is also enchanted with Unbreaking, the usual probabilities for ignoring each individual point of durability loss apply.
Thorns damage can be blocked by a shield, if there is an opportunity to block, usually because the damage triggering the thorns effect comes from a projectile.
The Thorns effect can trigger from any equipment slot, including e.g. the body slot of horses or holding the enchanted item in the main or off-hand.[1] Although horse armor cannot be enchanted in Survival, in Java Edition the Thorns enchantment can be applied to horse armor in Creative and works when held by the player or equipped to a horse.
Unaffected mobs
[edit | edit source]Wardens[2] using sonic boom attacks are not affected by this enchantment.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Thorns prick | Players | When a entity is damaged by something with Thorns | enchant | subtitles | 1.0 [sound 1] | 0.8-1.2 | 16 | |
- ↑ Dependent upon the entity being damaged, but it is usually 1.0
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming] | Source | Description | Identifier | Translation key [upcoming] | Volume | Pitch |
| ? | Players | When an entity is damaged by something with Thorns | damage | ? | 0.5 | 1.0 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Translation key |
|---|---|---|
| Thorns | thorns |
enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Thorns | thorns | 5 |
enchantment |
Video
[edit | edit source]History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.6 | 12w50a | Added Thorns. | |||||
| 1.9 | 15w42a | When multiple pieces of Thorns armor are worn, one is chosen at random to lose durability instead of always using the "bottommost" piece. | |||||
| 15w47b | Sounds for Thorns have been added. | ||||||
| 1.14 | 19w08a | Thorns enchantment is now functional for horses when added to horse armor in creative mode. | |||||
| 1.16.2 | 20w28a | Thorns now takes away less durability.[3] | |||||
| 1.20.5 | 24w03a | Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.[4] | |||||
| 24w12a | Helmets, leggings, and boots can no longer receive Thorns through an enchanting table. | ||||||
| 1.21 | 24w18a | Thorns levels above 10 no longer deal level-based damage.[5] | |||||
| Thorns enchantment no longer works when holding the item in a hand.[6] | |||||||
| 24w19a | Thorns enchantment works again when holding the item in a hand but also consumes durability, unlike in previous versions. | ||||||
| 1.21.5 | 25w03a | Thorns enchantment is now functional on saddles when mobs are wearing it. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added Thorns. | |||||
| Bedrock Edition | |||||||
| 1.20.30 | Preview 1.20.20.20 | Sounds for Thorns have been added. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Thorns. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Sounds for Thorns have been added. | |
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added Thorns. | ||||||
Issues
[edit | edit source]Issues relating to "Thorns" are maintained on the bug tracker. Issues should be reported and viewed there.
References
[edit | edit source]- ↑ MC-73710 — Holding items enchanted with thorns in your hand works as if you were wearing them — resolved as "Works As Intended".
- ↑ MC-250157 — resolved as "Works As Intended".
- ↑ MC-34661
- ↑ MC-267943 — Anvil exclusive enchantments can be obtained from enchanting tables — resolved as "Fixed".
- ↑ MC-271651
- ↑ MC-271652
Navigation
[edit | edit source]| Durability | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Block breaking | |||||||||
| Armor |
| ||||||||
| Melee weapons |
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| Curse | |||||||||
| Joke | |||||||||