{
"title": "Flame",
"rows": [
{
"field": "I",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bow.png article, displayed as 16x16px|link=Bow|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "2",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "<code>flame</code>",
"label": "(link to Identifier article, displayed as Identifier)"
}
],
"invimages": [],
"images": []
}
Arrows shot from a Flame bow are on fire when shot, set fire to mobs they hit, and deal 5HP fire damage over 5 seconds (first damage is ignored). Fire damage applies after initial damage, similar to Fire Aspect for melee weapons. Creatures killed by fire do not drop XP unless a player has dealt non-fire damage to it within the past 5 seconds.
Unlike flint and steel, flaming arrows affect only players, mobs, TNT, campfires, and candles. No other blocks catch fire. For example, a flaming arrow shot into a tree continues to burn without igniting the tree. Flaming arrows do not produce light.
Flaming arrows become normal arrows if fired through water or rain.
If commands or an NBT editor are used to increase the enchantment level beyond its normal limit of 1, the duration of the fire does not increase accordingly.
If Flame is applied to a crossbow by use of commands or an anvil in Creative, the enchantment causes the weapon to set targets on fire when using arrows as ammo, but not when using firework rockets as ammo. If Flame is applied to a trident by use of commands or an anvil in Creative, the enchantment cause the weapon's thrown projectile to ignite TNT, TNT minecarts, candles, and campfires, but not entities.