World

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Not to be confused with Map.
This article is missing information about: world history.
 
Please expand the article to include this information. Further details may exist on the talk page.

A world or level is an individual Minecraft "universe" which encompasses all blocks and entities in each dimension. Worlds can be accessed and edited through the world selection menu from the main menu and can be created with the "Create New World" button.

Description

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Worlds are split into three dimensions, which are in turn composed of blocks of various sizes, usually either cubic or composed of one or more cuboids, or of flat plane images, all of which are arranged in a Euclidean grid. Fluids, entities and particles also exist within these worlds, and certain locations of the world can possess biomes and different levels of light. Blocks and entities can possess other attributes such as items, effects and, by extension, enchantments. The terrain of world is procedurally generated before players can modify blocks and entities within. Various structures and features can also generate inside worlds, sometimes containing chests with loot inside.

A player can manage settings for gameplay and world generation before world creation in the Create New World screen, and after creation through game rules and the edit world screen.‌[BE only] Worlds can be generated with several world types, and there are generation options for the world seed and the bonus chest. From the world options, the player can manage the world file, including duplicating, deleting, exporting (to transfer the world or upload to a server),‌[BE only] and uploading to Realms. Worlds can be modified using resource packs, data packs,‌[JE only] behavior packs,‌[BE only] and experiments. World content can be created efficiently using projects in Bedrock Editor.

Storage

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Java Edition

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Each world is saved in its own separate folder in the .minecraft/saves folder. Files relating to chunks in the Overworld are stored in the base world save folder, Nether files are stored in the DIM-1 subfolder, and End files are stored in DIM1. Each dimension has its own data, poi, and region folders that is stored in its directory.

Bedrock Edition

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Each world is saved in its own separate folder in the com.mojang/minecraftWorlds folder. This world folder can be compressed into a .zip file, which can be changed into a .mcworld file to tranfer the world. Exporting worlds on Windows devices automatically zips the world in a .mcworld file, which can be imported on non-console devices by opening the file with the Minecraft app, or using the import world feature in the play screen.

Directory structure

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  • File directory.png: Sprite image for directory in Minecraft internal world ID
    • File directory.png: Sprite image for directory in Minecraft behavior_packs: Contains world behavior packs.
    • File directory.png: Sprite image for directory in Minecraft db
      • File file.png: Sprite image for file in Minecraft 000005.ldb: Uneditable binary file.
      • File file.png: Sprite image for file in Minecraft 000006.log: Uneditable log file.
      • File file.png: Sprite image for file in Minecraft region ID.dat[note 1]
      • File file.png: Sprite image for file in Minecraft CURRENT.dat: Contains file name of the "MANIFEST-<ID>" file.
      • File file.png: Sprite image for file in Minecraft LOCK.dat[more information needed]
      • File file.png: Sprite image for file in Minecraft MANIFEST-<ID>.dat
    • File file.png: Sprite image for file in Minecraft level.dat
    • File file.png: Sprite image for file in Minecraft level.dat_old: File that can be used as a backup for the other DAT file.
    • File file.png: Sprite image for file in Minecraft levelname.txt: Contains the name of the world.
    • File directory.png: Sprite image for directory in Minecraft resource_packs: Contains world resource packs.
    • File file.png: Sprite image for file in Minecraft world_behavior_pack_history.json: Contains the UUID of all behavior packs that have ever been enabled for the world.
    • File file.png: Sprite image for file in Minecraft world_behavior_packs.json: Determines which behavior packs stored in File directory.png: Sprite image for directory in Minecraft development_behavior_packs are enabled for the world.
    • File file.png: Sprite image for file in Minecraft world_icon.jpeg: The thumbnail of the world, which can be changed to an in-game screenshot in the edit world screen. Must be a 800x450 pixels JPEG file.
    • File file.png: Sprite image for file in Minecraft world_resource_pack_history.json: Contains the UUID of all resource packs that have ever been enabled for the world.
    • File file.png: Sprite image for file in Minecraft world_resource_packs.json: Determines which resource packs stored in File directory.png: Sprite image for directory in Minecraft development_resource_packs are enabled for the world.
  • The region ID is a 6-digit number. The region containing the player[verify] is a .log instead of a .dat.
  • World template

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    A world file can be converted to a world template to easily modify its contents, such as add-ons and additional languages for the world name, in order to let a player create a new world with data stored in the template.[1] A world template uses the same directory structure as regular world files, with a few additional JSON files.

    • File directory.png: Sprite image for directory in Minecraft internal world ID
      • File file.png: Sprite image for file in Minecraft manifest.json: Mandatory file, must specify "world_template" type. Contains the name and ID of the world. If the name and description are set to pack.name and pack.description, these will be assigned the texts specified in the localization files. Optionally, "allow_random_seed" : true can be added to the header to override seeds stored in the world data and generate a new world with a random seed.
      • File directory.png: Sprite image for directory in Minecraft texts
        • File file.png: Sprite image for file in Minecraft languages.json: Specifies all languages used.
        • File file.png: Sprite image for file in Minecraft languagecode_COUNTRYCODE.lang: A language file for localization. Multiple language files can be used.
    Localization
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    The in-game name and description of the world template can be changed for any language. The LANG file should contain pack.name= followed by the name of the template, and pack.description= followed by the description. languages.json should contain an array of all language codes used.
    The "Create from..." screen.
    Importing
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    A finished world template can be zipped and packaged as a .mctemplate file. Opening this file will automatically import it as a world template, stored in com.mojang/world_templates. World templates can also be imported on Windows in the "Create from..." screen opened after pressing the "Create new world" button in the play screen.

    All imported world templates are shown in the "Create from" screen. Selecting a world template will show the description, and opening it will open the Create New World screen with all data from the world template. Even though it may contain saved chunks and player data, the world seed (if "allow_random_seed" : true) can be changed, which may result in a sharp boundary between the saved chunks and newly generated chunks. Furthermore, Hardcore can be toggled again, allowing to revive dead players. Various game settings can be locked using lock_template_options, which requires to confirm a warning before one can change them.

    World templates can also be purchased from the Marketplace. A list of Marketplace and Marketplace Pass world templates is shown in the "Create from..." screen, which can create a world similar to custom world templates.

    Backward-compatibility
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    A world locked in 1.17.0 using world templates, notable for the old world generation and low cloud height. Vibrant Visuals, as a client-side setting, can still be enabled but misses PBR textures.
    In a world template, the base_game_version can be set to any minor release after 1.13.0. When set to an older version, the world will be created without vanilla resource and behavior packs from higher versions. In other words: the world is locked in an older version, features behave differently, have older looks, and new features are not available. Because the engine still runs on the latest version, unlike with backward-compatibility in Java Edition, certain features do behave differently from the actual game version. This includes hard-coded features outside resource and behavior packs, music, and various bugfixes, as well as features in the game that are not part of the world (such as menu screens).

    History

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    This section is missing information about: History of worlds for other editions
     
    Please expand the section to include this information. Further details may exist on the talk page.

    Java Edition

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    Java Edition pre-Classic
    rd-132211 Level data is saved in a single level.dat file inside the launcher folder.
    Java Edition Classic
    0.0.13aAdded online level saving for players with accounts.
    0.0.13a_03Fixed a bug on level saving by updating the LWJGL version.
    0.0.14aSaved levels do not load properly.
    0.0.19aGenerating a new level while on a multiplayer server, or saving the server level, no longer works.
    0.25 SURVIVAL TESTAdded proper saving and loading of worlds.
    0.28Altered the level saving/loading code.
    0.30Online saving is no longer available for free accounts.
    It is now possible to save a level locally.
    Java Edition Indev
    0.3120091223-0040New work-in-progress level format.
    Level saving/loading no longer works.
    20100122-2251Players can now save and load the game locally using the Indev level format.
    Java Edition Infdev
    20100227-1414Level saving and loading is no longer functional, as saving a level produces an empty .mclevel file.
    20100313Since the game does not yet save anything to the disk, players lose data from chunks they unload.
    20100327The game now automatically saves while playing.
    Level saving is now possible again and uses the new Alpha level format.


    Legacy Console Edition

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    Legacy Console Edition
    Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
    TU0CU11.001.001.00Patch 11.0.1Added worlds. Worlds can be created, saved, and deleted.
    TU3Added a save file cache to improve the speed of displaying the saves list.
    TU5Added the ability to rename an existing world.
    Added a confirmation dialog on the player choosing to exit without saving.

    Issues

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    Issues relating to "World" are maintained on the bug tracker. Issues should be reported and viewed there.

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    Java Edition

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    Bedrock Edition

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    See also

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    References

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    1. "Create a World Template from an Exported World" – Microsoft Learn, December 5, 2023.
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