EDIT: Turns out the result below only gives an upper bound (although quite a decent one), and it's not actually possible to reach with actual moves given in the question. Leaving the answer up anyways, since the approach might be useful for others. Thanks to @TimSeifert for pointing this out in the comments.
If you place the initial cell at the origin, and then for every coordinate point (x, y) you calculate their Manhattan distance d = |x| + |y| from the origin and assign a multiplier of $ \frac{1}{2^d} $ to each point,
like so
1/8
1/8 1/4 1/8
1/8 1/4 1/2 1/4 1/8
1/8 1/4 1/2 1 1/2 1/4 1/8
1/8 1/4 1/2 1/4 1/8
1/8 1/4 1/8
1/8
then, at every move, the total amount of cell on the grid will stay the same, or increase if you move suboptimally.
This property turns out to be very useful, because if we now add up all the multipliers along the x axis we get 1/2^n + ... 1/4 + 1/2 + 1 + 1/2 + 1/4 ... + 1/2^n which approaches 3 when n approaches infinity, and similarly adding up all the horizontal lines (y = integer constant), we get the same result multiplied by 3, for a sum of
9
units of multiplier over the entire x/y plane.
The original cell starting at the origin will always take (at least) one unit of it, so we're left with a possible maximum of
8 units of empty circle.
That turns out to be a surprisingly small circle. Sorting all the coordinate points by their (cartesian) distance c = $\sqrt{x^2+y^2}$ from the origin, and tallying up their multipliers, we get
distance c | number of points | sum of multipliers | cumulative sum
0 | 1 | 1 | 1
1 | 4 | 2 | 3
sqrt(2) | 4 | 1 | 4
2 | 4 | 1 | 5
sqrt(5) | 8 | 1 | 6
2*sqrt(2) | 4 | .25 | 6.25
3 | 4 | .5 | 6.75
sqrt(10) | 8 | .5 | 7.25
sqrt(13) | 8 | .25 | 7.5
4 | 4 | .25 | 7.75
sqrt(17) | 8 | .25 | 8.00
This means that with optimal play, all the points at distance 4 or less can be empty, and there will unavoidably be cells at distance
$\mathbf{\sqrt{17}}$, because we can only make arbitrarily many (not infinitely many) moves,
which is thus the radius of the maximal empty circle.
(Disclaimer: all of this of course hinges on the unlikely assumption that I made no mistakes while manually adding all that up :-] )