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Questions tagged [3d-space]

For questions that primarily involve calculations, coordinates, and movement within the imagined 3-dimensional space of the game world.

9 votes
2 answers
443 views

The 2024 Player's Handbook defines (in the glossary) "occupied space" this way: A space is occupied if a creature is in it or if it is completely filled by objects. An "object" ...
Asura's user avatar
  • 157
4 votes
2 answers
274 views

Our campaign uses the optional Using Miniatures rules (Dungeon Master's Guide Ch. 8) and the variant Playing on a Grid rules (Player's Handbook Ch. 9). If a spellcaster is not on the ground (due to ...
Kerrick's user avatar
  • 4,134
5 votes
1 answer
1k views

If I am above a creature and cast eldritch blast with the Repelling Blast invocation, does it get hit into the ground?
mattattackpro's user avatar
5 votes
2 answers
2k views

A friend and I are having a dispute on the wording of the spell description and mechanics behind Dimension Door. He attempted (and succeeded) in a creative use of the spell in a game he is in, and ...
Mesophar's user avatar
13 votes
1 answer
240 views

Teleportation rules in Starfinder are sketchy. In combat, two ships are not moving relative to one another and Teleportation is impossible. However, if ships are stationary and not in combat, ...
Tristian's user avatar
  • 4,315
19 votes
1 answer
4k views

The control water spell has the option to separate water and form a trench on a cubic area of up to 100 feet per side: Until the spell ends, you control any freestanding water inside an area you ...
MikeQ's user avatar
  • 31.8k
8 votes
1 answer
1k views

Nowhere in the text of the spell does it say that it can't be, or that it has to be cast or water or ground. I cast it for the first time recently and the DM and another player both expressed concern ...
BCth21's user avatar
  • 83
3 votes
1 answer
232 views

The nereid from The Hidden Shrine of Tamoachan has a special feature called "Shape Water" (not to be confused with the shape water cantrip), which does the following: Shape Water. The ...
MikeQ's user avatar
  • 31.8k
4 votes
2 answers
804 views

The Wall of Fire spell describes its "damage zone" as: One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 ...
Jave's user avatar
  • 1,249
10 votes
0 answers
112 views

Some of the really nice tech in the Mekton Workshop costs a lot. Cloaking demands to add 0.8 to the final cost multiplier for active, fire control, combat cloaking.1 And another 0.33 for a the dirty ...
Trish's user avatar
  • 51.9k
8 votes
2 answers
1k views

How much HP does a mountain range have? And I don't mean a mountain, I mean a mountain range. Specifically Kondyor Massif It's technically a crater, but close enough. Basically I'm homebrewing a ...
michael griffin's user avatar
7 votes
2 answers
2k views

A scenario occurred in my game tonight where the wizard used mold earth to cause a scenario of my barbarian and an opponent to be trapped in a 5x5 ft space that was 15ft down. We played it as normal, ...
Clarus_Nox's user avatar
  • 4,237
9 votes
3 answers
4k views

There are two basic ways an archer fires at a target. In close quarters engagements, archers (and anyone using a projectile weapon) would likely use "direct fire", ie. fire at an angle ...
Andrendire's user avatar
  • 12.3k
3 votes
1 answer
99 views

Reviewing the choker I noticed the default strength is only 16. It caused me to wonder if an improved grab can pull a creature up in the air even if the strength does not have enough to carry (...
joedragons's user avatar
  • 2,994
10 votes
1 answer
2k views

I'm playing in a Tomb of Annihilation game, and there were some succubi that we were fighting. We had information ahead of time that a lot of them were grouped up together talking to someone, and so I ...
Borris the wizard's user avatar

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