Questions tagged [dice-pool]
For questions related to the use of dice pools in games (rolling several dice instead of a single dice to determine the outcome of an action)
26 questions
6
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2
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Highest die in a standard dice pool after eliminating dice vs a rerolling, exploding, dice pool
I'm trying to get the probabilities for the following:
1:Roll xd6 vs xd6.
2: The first pool is a regular pool, the second pool rerolls 1s(even on rerolls) and explodes on 6s(The exploding die does not ...
8
votes
2
answers
543
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Calculate the chance for multiple successes when using a pool of D6
In Vaesen, you roll a number of D6 when performing a skill check, typically between 1 and 10 dice. Every die showing a 6 counts as one success. After the roll, it is possible to "push the roll&...
5
votes
1
answer
186
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How do you model the exploding, rerollable dice for a call-on trait in Icepool?
During our most recent Trait Vote, the group awarded my character Pennywise (huzzah!). I thankfully didn't need to leverage it for the subsequent Resource Maintenance check; however, I definitely took ...
9
votes
1
answer
2k
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At what dice pool size does open-ending a roll become mathematically better than adding another die?
It seems like it'd be some kind of recursive 1/6th thing regarding explosives, so slightly less than 5 pool size seems intuitive, but I don't know how the math of infinities works into the equation.
(...
2
votes
1
answer
192
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Beating a DC using a pool of polyhedral dice while maximizing the sum of remaining dice
I am trying to determine the math for beating a DC with the sum of two sufficient dices of a pool of three to five polyhedral dice.
The challenging part is that you try to maximise the sum of the dice ...
16
votes
3
answers
1k
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Are dice pools public knowledge in Dogs in the Vineyard/DOGS?
I'm gearing up to play Dogs in the Vineyard (or more specifically, DOGS, since that's what's publicly available these days), and I don't see it explicitly stated whether the game master or players can ...
3
votes
1
answer
267
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Successive, conditional opposed rolls (anydice)
I am trying to model some probabilities for a pretty basic tabletop RPG mechanic. I have been searching for two days and trying to make this work myself, but my function-fu is weak, so I seek the aid ...
5
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3
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484
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Count successes in pools of stepped dice
I tried to find this but my google-fu fails me. This is a mechanic similar to Blade Runner or Twilight 2000 RPG.
For any action, the player rolls 2 dice which could range from 2d6 to 2d12 or anything ...
2
votes
1
answer
71
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Anydice question involving pools and points to modify failures
Been trying to figure this out and it's just not coming to me. Hoping it's possible with anydice...
So the player has a dice pool of 6d6. Success on a 5 or 6. That's easy enough to model. But I also ...
2
votes
1
answer
231
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AnyDice code for rolling pools of dice, ignoring all 6s, and adding up the remainder; whoever rolls highest wins
I'm trying to ascertain the probabilities of the following pool system. If anyone could crunch some numbers in AnyDice so much the better.
Two opponents roll a pool of d6. These pools vary from 1-10. ...
3
votes
2
answers
763
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AnyDice function to reroll one die if any die rolls X
I’m by no stretch of the imagination any sort of programming type, but I’ve been trying to use AnyDice to rank all the possible ways the die rolls can be modified in the board game HeroQuest. The ...
5
votes
2
answers
527
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How represent a D6 pool system where a 5 is half success and a 6 is full success using Anydice?
I am creating a YZE custom system using only D6s, where there is the possibility of getting a "half success" when you get a 5. That means you need to get two 5s to get one success.
At the ...
4
votes
3
answers
932
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What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?
I'm making a game that uses a dice pool rolling system (for my purpose it's always a d12 and no other dice), and I wanted to figure out if making a 'critical hit' mechanic was possible, that is ...
4
votes
2
answers
544
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Anydice: Neon City Overdrive type eliminative dice pool BUT danger dice cancel equal to AND less than
The game Neon City Overdrive uses the following resolution mechanic
for checks:
create a pool of Action Dice and (possibly) another pool of differently-colored Danger Dice (all d6, generally up to 5 ...
7
votes
4
answers
442
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Anydice: a pool where stress dice cancel out action dice of equal or lower value and return the number and value of action dice remaining in the pool?
I've seen a couple of other posts with similar but distinctly different dice canceling mechanics so I figured I would ask for a hand.
The mechanic is this:
Players roll a pool of Xd6 Action dice and ...