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Questions tagged [dice-pool]

For questions related to the use of dice pools in games (rolling several dice instead of a single dice to determine the outcome of an action)

6 votes
2 answers
575 views

I'm trying to get the probabilities for the following: 1:Roll xd6 vs xd6. 2: The first pool is a regular pool, the second pool rerolls 1s(even on rerolls) and explodes on 6s(The exploding die does not ...
FarmerCoder's user avatar
8 votes
2 answers
543 views

In Vaesen, you roll a number of D6 when performing a skill check, typically between 1 and 10 dice. Every die showing a 6 counts as one success. After the roll, it is possible to "push the roll&...
00koeffers's user avatar
5 votes
1 answer
186 views

During our most recent Trait Vote, the group awarded my character Pennywise (huzzah!). I thankfully didn't need to leverage it for the subsequent Resource Maintenance check; however, I definitely took ...
order's user avatar
  • 7,579
9 votes
1 answer
2k views

It seems like it'd be some kind of recursive 1/6th thing regarding explosives, so slightly less than 5 pool size seems intuitive, but I don't know how the math of infinities works into the equation. (...
order's user avatar
  • 7,579
2 votes
1 answer
192 views

I am trying to determine the math for beating a DC with the sum of two sufficient dices of a pool of three to five polyhedral dice. The challenging part is that you try to maximise the sum of the dice ...
Em Harung's user avatar
16 votes
3 answers
1k views

I'm gearing up to play Dogs in the Vineyard (or more specifically, DOGS, since that's what's publicly available these days), and I don't see it explicitly stated whether the game master or players can ...
1600hp's user avatar
  • 6,909
3 votes
1 answer
267 views

I am trying to model some probabilities for a pretty basic tabletop RPG mechanic. I have been searching for two days and trying to make this work myself, but my function-fu is weak, so I seek the aid ...
Owen Montgomery's user avatar
5 votes
3 answers
484 views

I tried to find this but my google-fu fails me. This is a mechanic similar to Blade Runner or Twilight 2000 RPG. For any action, the player rolls 2 dice which could range from 2d6 to 2d12 or anything ...
HugoB's user avatar
  • 125
2 votes
1 answer
71 views

Been trying to figure this out and it's just not coming to me. Hoping it's possible with anydice... So the player has a dice pool of 6d6. Success on a 5 or 6. That's easy enough to model. But I also ...
Josh Christofferson's user avatar
2 votes
1 answer
231 views

I'm trying to ascertain the probabilities of the following pool system. If anyone could crunch some numbers in AnyDice so much the better. Two opponents roll a pool of d6. These pools vary from 1-10. ...
HugoB's user avatar
  • 125
3 votes
2 answers
763 views

I’m by no stretch of the imagination any sort of programming type, but I’ve been trying to use AnyDice to rank all the possible ways the die rolls can be modified in the board game HeroQuest. The ...
DracRTC's user avatar
  • 31
5 votes
2 answers
527 views

I am creating a YZE custom system using only D6s, where there is the possibility of getting a "half success" when you get a 5. That means you need to get two 5s to get one success. At the ...
Iuzzef's user avatar
  • 51
4 votes
3 answers
932 views

I'm making a game that uses a dice pool rolling system (for my purpose it's always a d12 and no other dice), and I wanted to figure out if making a 'critical hit' mechanic was possible, that is ...
AncientSwordRage's user avatar
4 votes
2 answers
544 views

The game Neon City Overdrive uses the following resolution mechanic for checks: create a pool of Action Dice and (possibly) another pool of differently-colored Danger Dice (all d6, generally up to 5 ...
GMasterless's user avatar
7 votes
4 answers
442 views

I've seen a couple of other posts with similar but distinctly different dice canceling mechanics so I figured I would ask for a hand. The mechanic is this: Players roll a pool of Xd6 Action dice and ...
Erbrakaderbra's user avatar

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