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-1 votes
0 answers
42 views

I want to make a honeycomb, now with this code but I have a problem that when the thickness of the honeycomb line is reduced, they are almost invisible. line=1 At the same time, everything is fine at ...
Kessieis's user avatar
-3 votes
1 answer
70 views

I draw triangles in OpenGL using DrawArrays(): public void DrawTriangle( Vector2 a, Vector2 b, Vector2 c, ShapeOptions shapeOptions = null) { shapeOptions ??= PresentationConsts.Shape....
Neomaster's user avatar
Advice
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2 replies
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I am implementing a UI library, and I want to implement pixel-perfect hit detection. For example, if a UI element is a red ellipse, when I click on a red pixel, I want a click event to be emitted; ...
Eilan Laken's user avatar
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0 answers
159 views

The draw function is returning an error 2182. I am failing to figure why. Here is my main file: #include <GL/glew.h> #include <OpenGL/OpenGL.h> #include <include/GLFW/glfw3.h> #...
user25211590's user avatar
2 votes
2 answers
82 views

I have a problem that my window: // gcc -o minimum main.c -lglut -lGL #include <stdio.h> #include <unistd.h> #include <GL/gl.h> #include <GL/glut.h> extern void ...
Ewok's user avatar
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Advice
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6 replies
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I'm currently working on Voronoi polyhedra, I already have a software that generates all the vertices for me, but a got no indexes to draw the polyhedra. I know how to draw polygons and 3d shapes ...
Diabo Veio's user avatar
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0 answers
57 views

Im trying to apply the model's transforms by walking the node heirarchy, but the poses are wrong (im not trying to animate it, just load it in a pose by using the transforms given in the gtlf file) ...
Muaaz Khan's user avatar
1 vote
0 answers
59 views

I'm embedding a VTK rendering widget inside a Qt 6 app using QVTKOpenGLNativeWidget. The window contains a QVTKOpenGLNativeWidget used for 3D rendering, wrapped inside a QFrame. On top of it, a ...
Dresult's user avatar
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3 replies
147 views

In my code, I useing draw line to draw model selection line and error edge line ,useing draw triangle to draw 3D model. Using the model's openmesh handle, edges are recorded and drawn. ...
asdbvvc's user avatar
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-3 votes
0 answers
83 views

I'm trying to learn Nuklear. I have seen others with this issue, but I have added both GL.create capabilities and glfwmakecontextcurrent, as well as set up version_major and version_minor. So I don't ...
Circle's user avatar
  • 1
Advice
1 vote
2 replies
197 views

I have been making a 3D game from scratch using opengl and C++ and I want to know how I can make a ray casting class in C++ for my game where I can call it when ever I need to, to check for things ...
ShizamDaGeek's user avatar
0 votes
1 answer
93 views

I have installed the packages that I need (as far as I know), and the window throws an empty error when I run it. Output is: /home/bence/Programming/cpp/game1/cmake-build-debug/game1 SDL_Init Error: ...
14ohms's user avatar
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3 votes
2 answers
91 views

In a graphics API like Vulkan, you have VkFilter, which can be NEAREST or LINEAR. Leaving aside the mipmap filtering, which is another thing altogether, I'm trying to understand what the point of the ...
Zebrafish's user avatar
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1 vote
1 answer
99 views

This question is supposed to be in the most general sense possible, this is because I'm using the Slang shading language to apply potentially to multiple graphics APIs. In OpenGL and Vulkan the ...
Zebrafish's user avatar
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0 answers
40 views

I can create a simple window on my main monitor, but when I try to perform the same function on a secondary monitor, the window appears for a second or so, then disappears. Initially, I was attempting ...
Julian Varker's user avatar

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