147 questions
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How to spawn specific enemies and add ammo in quantity with REFramework and Lua Resident evil 4 remake
I'm building a Discord bot that controls RE4 Remake in real time via REFramework Lua scripts justo for fun for my friends and me. I have some things working but I'm stuck on two specific things.
What ...
-3
votes
1
answer
39
views
Unity initiate issues
In my Unity Project when my game runs my world item prefab initiates sprites that don't show on my inventory display only the canvas that can't be seen on screen and it doesn't spawn any collectable ...
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2
answers
94
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When I use pick_random on my array, how can I prevent picking the same element twice?
I'm working in something on godot engine 4. I create code to spawn objects in different parts of the screen. But I try to prevent to generate items in the same coordinates twice.
How I can do it?
...
1
vote
2
answers
50
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How do you spawn prefabs so they come 1 by 1 and that I can remove the bandit in the hierarchy?
I want to multiply my prefab (bandit) every few seconds, but if I remove my prefab in the hierarchy it is no longer spawned. I put this in my project view as prefab but this doesn't seem to work. The ...
0
votes
1
answer
96
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After restarting the game it does not spawn the targets
After i press restart button game restarts but it does not spawn the targets
when i first start the game it works but after restarting it does not spawn targets, cursor should also disappear and turn ...
-2
votes
1
answer
87
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How to distribute prefabs evenly around a space in Unity2D? [duplicate]
Hello I am currently making a 2D topdown game in unity, in which I want to randomly generate trees and rocks throughout my map. Both are prefabs that you can interact with.
This is my current code. I ...
0
votes
0
answers
52
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Unity Network Spawn not sending custom settings
PROBLEM SOLVED thanks to hijinxbassist
In the below codes i changed the SetUp function to SetUpClientRpc and called it after i spawned the tiles.
I'm trying to create a grid through the network, and ...
0
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1
answer
316
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GDscript spawner
So i just started working in godot 4 and i have to make a project for school. i chose to make a tower defense game like perfect tower 2, but now im having a problem. i have been watching a lot of ...
2
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172
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Node.js express static running multiple processes
I have a simple Node.js express app that just serves some static files.
const express = require('express');
const cors = require('cors')
const app = express();
app.use(cors())
app.use(express.static(...
0
votes
2
answers
52
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I have a question about a YT tutorial because I wanna customize it a little
in this video, https://youtu.be/klBvssJE5Qg I shows you how to spawn enemies outside of a fixed camera. (this is in GDscript by the way) How could I make this work with a moving camera? I wanna make a ...
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1
answer
283
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How to create a winning condition when a certain number of game objects have spawned
I am trying to get my 3-D Tic-Tac-Toe game project to work, I have game objects which are named cells that are instantitated I press OnMouseDown() click it makes a cell object spawn in its grid space. ...
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votes
1
answer
590
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how do i make an objects continuously spawn on kaboom.js
When I shoot the asteriod they disapear which is what i want however I want more asteriods to spawn instead of them just disapearing forever.Im not sure what to add in this code to make more spawn ...
-2
votes
1
answer
295
views
How to set the limit to a spawner?
I have a question. Im trying to create a spawner with max limit of 4 spawns. But if a spawn is destroyed I want to start the spawning again up until the number reaches max again. Below I have the code ...
1
vote
1
answer
1k
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How to spawn an async function in Flutter?
How an I spawn an Isolate blocking on an async function in Flutter?
I tried dart:cli's waitFor function, but it seems that dart:cli does not work together with Flutter.
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2
answers
355
views
Enemy Spawner While Loop Not Spawning Correct Number Of Enemies
I am trying to automatically spawn a desired amount of enemies within an area, which is currently a test area. The idea is that if the current amount of enemies are less than the amount of desired ...