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0 votes
0 answers
46 views

I'm building a Discord bot that controls RE4 Remake in real time via REFramework Lua scripts justo for fun for my friends and me. I have some things working but I'm stuck on two specific things. What ...
Cesar Daniel Rangel Hernandez's user avatar
-3 votes
1 answer
39 views

In my Unity Project when my game runs my world item prefab initiates sprites that don't show on my inventory display only the canvas that can't be seen on screen and it doesn't spawn any collectable ...
Duane Cooper's user avatar
0 votes
2 answers
94 views

I'm working in something on godot engine 4. I create code to spawn objects in different parts of the screen. But I try to prevent to generate items in the same coordinates twice. How I can do it? ...
Diego Sandoval's user avatar
1 vote
2 answers
50 views

I want to multiply my prefab (bandit) every few seconds, but if I remove my prefab in the hierarchy it is no longer spawned. I put this in my project view as prefab but this doesn't seem to work. The ...
Romy Lambrechts's user avatar
0 votes
1 answer
96 views

After i press restart button game restarts but it does not spawn the targets when i first start the game it works but after restarting it does not spawn targets, cursor should also disappear and turn ...
maark7's user avatar
  • 11
-2 votes
1 answer
87 views

Hello I am currently making a 2D topdown game in unity, in which I want to randomly generate trees and rocks throughout my map. Both are prefabs that you can interact with. This is my current code. I ...
Ted Hutter's user avatar
0 votes
0 answers
52 views

PROBLEM SOLVED thanks to hijinxbassist In the below codes i changed the SetUp function to SetUpClientRpc and called it after i spawned the tiles. I'm trying to create a grid through the network, and ...
Mike The Elf's user avatar
0 votes
1 answer
316 views

So i just started working in godot 4 and i have to make a project for school. i chose to make a tower defense game like perfect tower 2, but now im having a problem. i have been watching a lot of ...
Tiago Costa's user avatar
2 votes
0 answers
172 views

I have a simple Node.js express app that just serves some static files. const express = require('express'); const cors = require('cors') const app = express(); app.use(cors()) app.use(express.static(...
Zakaria Ahmed's user avatar
0 votes
2 answers
52 views

in this video, https://youtu.be/klBvssJE5Qg I shows you how to spawn enemies outside of a fixed camera. (this is in GDscript by the way) How could I make this work with a moving camera? I wanna make a ...
oliver james's user avatar
0 votes
1 answer
283 views

I am trying to get my 3-D Tic-Tac-Toe game project to work, I have game objects which are named cells that are instantitated I press OnMouseDown() click it makes a cell object spawn in its grid space. ...
Jesse Gober's user avatar
0 votes
1 answer
590 views

When I shoot the asteriod they disapear which is what i want however I want more asteriods to spawn instead of them just disapearing forever.Im not sure what to add in this code to make more spawn ...
Ivanna's user avatar
  • 3
-2 votes
1 answer
295 views

I have a question. Im trying to create a spawner with max limit of 4 spawns. But if a spawn is destroyed I want to start the spawning again up until the number reaches max again. Below I have the code ...
Raf Kam 's user avatar
1 vote
1 answer
1k views

How an I spawn an Isolate blocking on an async function in Flutter? I tried dart:cli's waitFor function, but it seems that dart:cli does not work together with Flutter.
porton's user avatar
  • 5,919
0 votes
2 answers
355 views

I am trying to automatically spawn a desired amount of enemies within an area, which is currently a test area. The idea is that if the current amount of enemies are less than the amount of desired ...
WolfPG's user avatar
  • 33

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