The Wayback Machine - https://web.archive.org/web/20100305043344/http://fifa2008.wordpress.com:80/

New blog for FIFA News.

February 15, 2009

Since this blog won’t be updated anymore.. you can keep updated about FIFA09, FIFA10, etc.. with new FIFA News blog: http://fifanews.wordpress.com

Thanks!

Yesterday, HEXUS.gaming attended an EA event for the upcoming football title, UEFA Euro 2008 in which we had a chance to play the game in some depth and sit down with lead producer, Simon Humber to ask him some probing questions.

We’ll have an in-depth review of the game early next week, but in the meantime check out the interview in which we find out what has got Simon ‘Umber’ Humber ‘hot under the collar’ and discover how exactly EA plan to ignite footballing passions in the UK, following the elimination of our beloved Nation.

HEXUS: When England were knocked out of the European Championships was there a moment when you thought “Oh God, who in the UK is going to buy this game now?”

Simon There was definitely a moment like that. We watched the Russia game early one morning at the offices and we took the lead early and couldn’t believe what happened in the second half. But, there’s part of the market that cares about England being in the tournament, but there’s a more significant part of the market that just wants to play the best football game. Euro 08 is released half way between FIFA 08 and FIFA 09 and when the best football game on the market is sitting on the shelf, why wouldn’t you go and pick it up? Why carry on playing FIFA 08 or PES when you could be playing something that’s better?

HEXUS: One of the cool new features this year is interactive celebrations. How many different types of celebration will there be and will you be able to execute trademark celebrations, such as Peter Crouch’s ‘robot-dance’ or Lua-Lua ‘flips’?

Simon There are two types of celebration. When you put the ball in the net you retain control of your player so you can run around the pitch. As you’re doing that there are around 14 different types of celebration, from a simple Shearer-style arm raise to holding your hand up to your ear.

HEXUS: Can I put my T-shirt over my head or dive into the crowd?

Simon We’re a few years away from that I think. You have control of your player and as long as your team-mates don’t catch you and you stay within the confines of the pitch you then get to do an ending move. So anytime during the 10 seconds spell when you celebrate you can trigger one of these moves. Most of them involve using the right stick and the shoulder button and there’s about 25 different combinations, ranging from simply going down on your knees, to sliding on your chest, up to the acrobatic back-flips. You have to press the ‘X’ or the ‘A’ button at the right time to land it ,other wise you just fall on your arse and look a bit stupid.

HEXUS: Can you tell us more about ‘Captain Your Country’ mode? I understand you can play with three friends on the same team, but you also compete with each other for captaincy. How does this work?

Simon It’s an interesting dynamic. There will be four people playing in this mode, regardless of whether its friends or AI and you can choose any of the players on the pitch or create your own player.

If you create a player he gets his own snapshot and a commentary name which you can attach to it. We’ve actually recorded some of the most popular surnames so you’ll hear these during the match. They messed mine up though, it should be ‘Humber’ but Clive Tyldesley pronounces it ‘Umber’, someone’s going to suffer for that!

You get this interesting dynamic between playing for yourself and also playing for your country. So, during the game there’s a real time match rating on the screen. Each time you do something good, a good pass or a good shot for example, your rating goes up, but each time you give the ball away your rating goes down. So the manager looks at these ratings and works out who is going to be the captain for the next match.

You begin the mode in the ‘B’ team regardless, then you need to go up levels, there are 8 levels in total. So you go from a International ‘B’ friendly to a qualifier, then you might get selected for the finals, and so on. So at any time one of the four might be the captain.

It’s similar to the capture the flag mechanic in first person shooters. You’re trying to capture the flag, but you’re also trying to make sure that your team wins. We had a game once where we were winning 3-0 and one of the guys went clean through on goal, one-on-one with the keeper. If he had scored that goal we knew he was going to get a higher rating and probably take the captaincy, so we just clipped his heel, sent him flying. Okay, so it’s strictly football, but it’s within the confines of the game mechanic.

HEXUS: How will the player rating system affect performance on the pitch and what parameters are involved in determining whether your rating goes up or down?

Simon There are a massive number of parameters. There are some linked to the team, but it’s mostly about the player. There’s a big dependency on where the action actually takes place and your positioning on the field. So for instance, if you give the ball away in your own third, there’s a much bigger penalty than if you give the ball away in their final third. You can’t just run around all over the pitch like a madman as you’re not holding your position. We had to think about it carefully and for instance if you’re playing as full-back you might get up with the strikers and score a hat-trick, but that’s not a good performance as a full-back, so you get penalized for playing out of position. So, central defenders and fullbacks, wide midfielders and central midfielders and wingers and strikers all have their own version of the ratings system.

HEXUS: I understand you’ve also tweaked the penalty kick system. What’s changed?

Simon The camera has been changed slightly and makes the goal look a lot closer [than FIFA 08]. You can move goalkeepers along the line, they can wave their arms above their heads and it runs fluidly into your dive animation. We’ve tweaked the shooting model to make it a little bit more realistic and added pad rumble in the preparation of the kick and when the ball hits the woodwork. That’s on PS3 as well.

HEXUS: How have you managed to capture the passion of national rivalries?

Simon We wanted something that worked for everyone, not just the 16 teams who are actually going to Euro, like England. So, we’ve got a meta-game called ‘Battle of the Nations’. When you first start the game we have a video that explains the concept of the game and you’ll be asked to choose which country you want to play for.

HEXUS: There must be so many different calculations going on. How is the points system going to work?

Simon If you’re France and you’re playing Andorra you might only get 150 points for winning that match, but if you’re Andorra playing France you might get 500 points for winning. So people need to think about the challenge they’re taking on because they will want to get the highest score possible for their country, yet still make sure their country beats everyone elses. It avoids the Barcelona syndrome. We’re trying to push the better gamers to take on more of a challenge by playing with the weaker teams and it also allows the weaker players to play with the stronger teams and be in with a chance of winning an online match. (Simon said after the interview that no matter which team you play as during the ‘Battle of the Nations’ mode, the points still go toward the first nation that you choose when you first started up the game)

HEXUS: Hmm, so…if I’ve chosen, say, England and someone else has chosen France, two teams which I guess are pretty close in ranking, but my opponent is a much higher rank than me, winning 100% of his matches to my 10%, will I get more points for beating him?

Simon No, with this it’s just the teams that we take into consideration. It’s like playing poker; you don’t know who is going to turn up in this competition.

HEXUS: There’s a small amount of customization in the game. I like the idea of putting my own name on the back of my shirt. How far do you think customization can go in football games? Do you think they’ll be a time where you’ll use the face-mapping function to put our heads on players, or perhaps in-depth shirt customization or branded products?

Simon Customisation is definitely a direction we want to go in the future. Since we began on this ‘Be A Pro’ journey we’ve had this aim of, by 2010 world cup, it would be fantastic if we could get 22 of the best English guys, French guys etc, and send them over the South Africa so they play their world cup at the same time as the actual one with 10 players on each team. To do that you want the player to be you, and want the best possible way to create a player that looks like you. Why shouldn’t sport’s companies, like Adidas, approach you if you’re one of the great English gamers, and say we’d like you to wear our special boots in this game.

HEXUS: Can you clear up the confusion behind the game engine for UEFA Euro 08. Is it basically FIFA 08.2, or is it a new game engine?

Simon I’ve read so many times on forums that a different team makes FIFA and Euro, but that’s only in terms of the menus, the game modes, the presentation and the rendering. Gameplay is just one thing. So they finish FIFA 08, draw a line in the sand and then start working on Euro. Finish Euro, draw a line in the sand and then work on FIFA. It’s not quite that straightforward because we need to get FIFA underway quite early, but essentially we build on top of FIFA and then FIFA builds on top of Euro.

HEXUS: The word ‘innovative’ is used in almost every press release for every new game, including your own. What redeeming feature makes UEFA 2008 innovative?

Simon ‘Battle of the Nations’ is probably the most innovative feature. We’ve never done such a social competition before and sitting here now I can tell you that we don’t know what’s going to happen. Of the 53 nations in the tournament, we don’t know how many of those are actually going to get represented in the game. You can’t buy a next-gen console in Azerbaijan, but I’m sure there are players based in Paris, Berlin etc who will represent that country. It might even get to the point where someone signs up for a new account, just to play as a country that has got no-one playing for it, we just don’t know.

HEXUS: If the powers that be told you that you were limited to creating a game for only one platform and the choice was yours. Which platform would you develop for and why?

Simon Oh come on, I cannot answer that question.

My initial reaction to UEFA Euro 2008 based on some hands-on time is extremely positive. I’m reserving judgment though until I’ve played it in some depth. I have the review code now, so expect a review next week.

EA Sports just released the final version of the UEFA EURO 2008 Demo.
You can download it here:

ftp://largedownloads.ea.com/pub/demos/UEFA/

FifaSoccer.ru released a repacked version of the Demo here:

http://fifasoccer.ru/en/files/?info=10314 (165 megs, without quality loss).

You can find the expander here:

http://rapidshare.com/files/103247298/UEFAEuro08Expander.7z
(you need 7zip to unpack the expander)

FIFA 08 Official Update #3

February 20, 2008

Download: Click here to get the FIFA 08 Update #3

- Notes from EA -

- Patches must be installed in order.

- Please pay attention to what version of he game
you are running (DVD or Digidownload).

- If you are running the DVD version of the game,
use the links under “PC-DVD Version”.

- If you are running the Digidownload version of the game,
use the links under “PC-DD Version”.

- You must install all patches to play online.

PATCH 1 INFORMATION:

Patch 1 contains transfers that occurred after
August 25th, 2007 – when we had to lock our player database.

PATCH 2 INFORMATION:

Patch 2 contains several fixes to issues
users were encountering when playing FIFA 08.
These issues are:

  1. You can now turn off player auto-switching in
    the controls menu, save your profile, and play online with this setting.
  2. You can now turn on or off manual through-balls or crosses
    in the controls menu, save your profile, and play online with this setting.
  3. You can now save your preferred controller configuration,
    save your profile, and play online with this setting.
  4. You will now be able to use your team’s real-world formation
    when playing online
    matches. For example choosing
    Barcelona will now allow the team to play with
    the Barca 4-4-2 formation.
  5. We have fixed button mapping issues with Saitek controllers:
    • For the P880 gamepad there is no start button so
      you can now use the Spacebar on the keyboard to
      enter the match and use the ESC key on the keyboard
      to call up the Pause Menu.
    • For the P260 there is no R3 button so you can now
      use the black button to switch to the keeper.
      The white button has been mapped to the start button.
  6. You can now save full match replays from the post-match menu.
    This is available in offline and online matches.

PATCH 3 INFORMATION:

Patch 3 contains major squad updates from the Winter Transfer window.

Download: Click here to get the FIFA 08 Update #3

EA Sports’ president, Peter Moore, has just launched his official blog on www.easports.com, which will be updated every week. If you want to keep informed about the videogames industry, take a look at it.

Peter Moore’s blog:

http://forums.ea.com/mboards/forum.jspa?forumID=4220&start=0

Interview with Juan Anders.

February 13, 2008


Image

Fifa Informer chatted with one of the most important communty sites for FIFA games., Juan Anders, WebMaster of the successful community site FIFA Mexico and FIFA America

Who is Juan Anders?
A Football fanatic who loves to play video games

Gamertag
Tukie

Tell us about FIFA México?
FIFA Mexico was actually not founded by me it was originally founded by 3 people Medina, Skeep and Footix. In 2004 they all went their separate ways and left FIFA Mexico. With that came a couple of year of just having a forum and the page almost disappearing. I took over and started motivating the talented people there and Thanks to all their help FIFA Mexico is back on it’s feet and getting better than ever

Favorite Football team?
Club America of Mexico City.

Favorite online team?
Same as above although I always get my butt kicked by people using better teams I’ve tried 5 star rated teams and still the same result so I stick to America.

Best FIFA moment?
When EA Sports Finally listened and added Mexican league teams to FIFA 2005.

Worst moment?
It’s going to sound odd but I think the best and the worst for me were both in FIFA 2005, This game it did include the Mexican league but it’s when the series hit rock bottom in terms of gameplay Thankfully FIFA ever since that seems to be putting a lot more effort into the gameplay and we the fans can now see a change.

What´s the future of FIFA-community sites?
I think FIFA community sites are starting to boom and this is mainly because there is always a need to regionalize the game and with all the support EA is starting to give us, the future does do look bright.

What needs to be added for FIFA 09, to make FIFA México even better?
There is no doubt that the Mexican league needs to improve adding relegation and other cups to manager mode will definetly give a much needed enhancement to the Mexican League in the game. This translates to more creations from our community as well as having Online tournament where we can also have relegation just like in real life.

In five years´ time what will FIFA México be?
We will try to always be the best that we can. If we do our best and continue to do so there is no limit to what FIFA Mexico will be in five years. But we have to take it one step at a time to get there.

Who will win UEFA Euro 2008?
It’s a tough call but I would like to see Portugal or Netherlands win!

The official game of the Euro 2008 championship to feature over 50 European national teams and new captaincy mode.

EA has announced the upcoming release of UEFA Euro 2008, the official video game of the Euro 2008 football championship set to begin this summer in Austria and Switzerland.

The game will feature over 50 European national teams, meaning you’ll be able to lead your national team to European glory despite not qualifying for the event in real life – we’re looking at you England.

EA is also promising a new game mode called Captain Your Country, enabling players to put themselves on the pitch, earn the captaincy of their team and inspire their country to glory – sounds very patriotic. Players will also be able to celebrate success with new on-field interactive celebrations.

In addition to a recreation of the Euro 2008 qualifications and championship the game will feature an online mode EA is calling Battle of the Nations, offering gamers the chance to lead their country to global supremacy.

FIFA 08 offered a satisfying footy experience and EA Canada is promising a faster and more responsive game this time around.

UEFA Euro 2008 will be released on April 11 for Xbox 360, PlayStation 3, PS2, PSP, PC and mobiles.

The third installment in the FIFA Street series is on schedule for release at the end of February and promises to feature even more crazy moves and tricks than ever before, but if you can’t wait till then, there’s news that the demo is now available for download via the XBOX live marketplace.

The arcade style, fast-paced football experience will feature 250 caricature-styled players representing 18 International teams.From the likes of Ronaldo to Peter Crouch each player will have their own distinctive style and abilities. Players will once again fit into different characters, so you’ll need to choose from the likes of Tricksters, Enforcers, Playmakers and Finishers to create your strongest team.

The engine used to power FIFA Street has been taken from NBA Street Homecourt, whereas the AI comes from FIFA 08. Fill up your all-new Game Breaker to power your ultimate abilities and express yourself like never before. Maneuver your players to leap past defenders, flip off walls, or perform gravity-defying one-timers to score spectacular goals.

From the urban playgrounds of South America to the rooftops in Asia to the streets of Europe, your players perform to an eclectic selection of music seamlessly infused into the surroundings, where the game’s environments pulsate, and explode to life with every well-timed tackle, outrageous trick move or unstoppable shot on goal.

FIFA Street Official Blog.

January 12, 2008

The official FIFA Street 3 blog is here. You can read it in this IGN site:

http://blogs.ign.com/EA-FIFA-Street/