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Questions tagged [input]

Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

2 votes
1 answer
101 views

For context I am very much a beginner. I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to ...
Inky Solomon's user avatar
1 vote
0 answers
127 views

My game loop looks roughly like this: ...
pan's user avatar
  • 111
0 votes
1 answer
155 views

Whenever I create a project with SDL2, I always encounter the same issue: when I hold down a key (for example, W for upward movement), it moves on the first frame, doesn’t move on the second frame, ...
Alex Martínez's user avatar
0 votes
0 answers
64 views

This is a follow-up question to coding capturing in Go. I have that successfully working. I am pretty sure that I am not reposting, this is a completely different question I have it just happens to be ...
unnamed's user avatar
  • 11
0 votes
0 answers
82 views

I come back to this little program periodically but it's never worked. ...
Matt Meyer's user avatar
0 votes
1 answer
125 views

I'm a beginner developer and I'm currently working on a 3D game project with a third person view. When I implemented my first ActionMap into my character controller,...
qepo's user avatar
  • 3
0 votes
1 answer
161 views

Suppose I have these two classes ...
Wouter Vandenputte's user avatar
1 vote
1 answer
212 views

Meta has an application called Meta Haptics Studio that allows you to create detailed haptic timeseries data. It outputs this data in the following format as amplitude and frequency information: ...
Programmer9000's user avatar
1 vote
0 answers
207 views

I want to implement a panning system, and people said to me that the cursor should be locked in place during the panning. However in Unity all I could find is setting the ...
Tudvari's user avatar
  • 801
0 votes
1 answer
136 views

I finally created an account. I've started coding MS GameInput, and have a problem retrieving keystrokes. I think I have a linking error but can't be sure I just ...
Matt Meyer's user avatar
0 votes
0 answers
205 views

I'm trying to make a proof of concept game that allows the character to be able to be controlled by both players at once: the first player controls movement while the second controls camera and ...
WestMansionHero's user avatar
1 vote
0 answers
55 views

I have a UI Document on a gameobject. while hovering on a UI button when i press mouse 4 on my logitech g502 it gives me an error. I did this by accident when i pressed mouse 4 instead of left ...
user25832's user avatar
  • 123
1 vote
1 answer
1k views

I am struggling to decide whether to handle input using events like _input or by checking input every frame, as in _process. I ...
shingo.nakanishi's user avatar
1 vote
1 answer
151 views

In my Unity game, the "Interact" action is used for multiple tasks like opening doors and grabbing/dropping objects. However, there are scenarios where the player has an object in their ...
Roberto's user avatar
  • 113

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