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Questions tagged [spritesheet]

A collection of sprites that are loaded into memory as one image.

1 vote
1 answer
88 views

For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones. The game uses Sprite ...
Ashiepaws's user avatar
1 vote
1 answer
221 views

I am aware that a common approach in game development for attack animations is to separate the player from the weapon and 'stitch' them together at runtime, depending on the weapon equipped. This ...
Silas Hayes-Williams's user avatar
1 vote
1 answer
244 views

I wonder which technique is used to render 2D RPG character with different armor pieces and weapons. E.g. character can equip different chest armors, gloves, boots and helmets. They also can equip ...
Steyrix's user avatar
  • 279
0 votes
1 answer
450 views

How do I use a sprite sheet in pygame zero? The height of the images are 32, width is 25
Tokyn Blast's user avatar
0 votes
0 answers
51 views

I'm currently trying to process an Adobe Animate XML file with a Unity editor script, and I'm a lot of the way there, my parsing is complete, and I'm able to get some form of output, however the ...
Kane Mattsuki's user avatar
0 votes
1 answer
475 views

I'm new to C++ and SDL2 and for the past few days I've been trying to figure out what to do with/how to handle assets for my game. I'm using an asset pack that includes 4 characters and each character ...
Konjointed's user avatar
0 votes
0 answers
344 views

The sprites are not aligned to a grid, they are packed as tightly as possible to preserve space (1px spacing). I tried using Alferd SpriteSheet Unpacker but it didn't work on my image because the ...
Emily's user avatar
  • 21
0 votes
2 answers
372 views

I'm using this program called Quadtastic which is a sprite sheet management tool that lets you define quads on a sprite sheet, name them, etc, and export to metadata with those names (+ position, size,...
Garflington's user avatar
0 votes
1 answer
292 views

I'm trying to animate a sprite sheet. I have a single image, and multiple objects of the same type but drawn at different locations on the canvas. What I'm trying to do is have each object move with ...
kqvanity's user avatar
1 vote
1 answer
740 views

To get started with game development I purchased some top-down sprite assets which come arranged in a grid, but to use them with a typical 2D rendering engine (I'm using Pixi.JS), I need a JSON file ...
J.Todd's user avatar
  • 465
2 votes
1 answer
697 views

I'm working on my 2d game engine using HTML5 and Canvas. I have a sprite sheet, and each frame of this sprite sheet has its own size. Considering that the Viewport is following this sprite sheet (in ...
cs.edoardo's user avatar
0 votes
1 answer
981 views

I know that this is a very old Unity issue. I'm doing a 2D pixel art rpg and I want to sprite swap whenever the player gets an armor (helmet,vest,boots...). I created an empty game object and parented ...
Diaskyyy's user avatar
1 vote
0 answers
197 views

So I have a Moose with 3 animations: idle, walk, turnaround. Idle and walk are mostly self explanatory while the spritesheet for the turnaround animation looks like this: I set an animator with 3 ...
Stefan's user avatar
  • 117
1 vote
0 answers
294 views

I´m currently working on a 2D RPG where you should be able to compose your character from diffrent armor/weapon parts. For example the character can wear a "wooden helmet" and a "chain ...
Gurkensalat's user avatar
-3 votes
2 answers
523 views

For png 2D sprites, its better use chromas or alpha channel? What is more performant during run-time processing? What uses less storage? Any difference between ...
user406126's user avatar

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